Moneyline
$257K Vol.
Map 1 Winner
$859K Vol.
Game Handicap
$12.6K Vol.
Total Maps
$73.1K Vol.
Series Objective Handicaps
Round Handicap
$4.3K Vol.
Series Totals
Round Total
$6.6K Vol.
This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion wins 2 or more maps than Vitality in this match.
Otherwise, this market will resolve to "Vitality".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 46.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 45.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 10 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 11 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 44.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Vitality" if Vitality wins 2 or more maps than GamerLegion in this match.
Otherwise, this market will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 13 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 12 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 14 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 42.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 43.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 41.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if GamerLegion and Vitality play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win Map 2 against Vitality.
This market will resolve to "Vitality" if Vitality win Map 2 against GamerLegion.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win Map 1 against Vitality.
This market will resolve to "Vitality" if Vitality win Map 1 against GamerLegion.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
Market Opened: Jan 21, 2026, 4:00 PM ET
Volume
$1,212,117End Date
Jan 23, 2026Market Opened
Jan 21, 2026, 4:00 PM ETResolution Source
https://www.sofascore.com/esportsResolver
0x65070BE91...Moneyline
$257K Vol.
Map 1 Winner
$859K Vol.
Game Handicap
$12.6K Vol.
Total Maps
$73.1K Vol.
Series Objective Handicaps
Round Handicap
$4.3K Vol.
Series Totals
Round Total
$6.6K Vol.
This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion wins 2 or more maps than Vitality in this match.
Otherwise, this market will resolve to "Vitality".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 46.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 45.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 10 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 11 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 44.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Vitality" if Vitality wins 2 or more maps than GamerLegion in this match.
Otherwise, this market will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 13 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 12 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
If Vitality defeats GamerLegion by 14 or more rounds across all Matchs in this match, this market will resolve to "Vitality".
Otherwise, it will resolve to "GamerLegion".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 42.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 43.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if the total number of rounds across all maps in this match is greater than or equal to 41.
Otherwise, it will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "Over" if GamerLegion and Vitality play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win Map 2 against Vitality.
This market will resolve to "Vitality" if Vitality win Map 2 against GamerLegion.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win Map 1 against Vitality.
This market will resolve to "Vitality" if Vitality win Map 1 against GamerLegion.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.This market refers to the Counter-Strike match between GamerLegion and Vitality in the BLAST Bounty Playoffs, scheduled for January 23 at 10:00AM ET.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
This market will resolve to "GamerLegion" if GamerLegion win the match against Vitality.
This market will resolve to "Vitality" if Vitality win the match against GamerLegion.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.sofascore.com/esports.
Market Opened: Jan 21, 2026, 4:00 PM ET
Volume
$1,212,117End Date
Jan 23, 2026Market Opened
Jan 21, 2026, 4:00 PM ETResolution Source
https://www.sofascore.com/esportsResolver
0x65070BE91...Beware of external links.
Beware of external links.
Frequently Asked Questions
The “Vitality vs. GamerLegion” market on Polymarket lets you trade on the outcome of the Counter-Strike 2 match between Vitality and GamerLegion in the Counter-Strike 2, scheduled for January 23, 2026 at 10:00 AM ET. This is a Best of 3 series. The primary market is the series moneyline — which team will win the match — where Vitality is currently priced at 100¢ (100% implied probability) and GamerLegion at 0¢ (0%). Beyond the series moneyline, esports markets on Polymarket may feature individual map winners, map handicaps, and total maps, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.
As of now, the “Vitality vs. GamerLegion” market has generated $1.2 million in total trading volume across all market types (series moneyline, individual map winners, map handicaps, and total maps). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.
To trade on “Vitality vs. GamerLegion,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Map Winners (who wins a specific map in the series), Map Handicap (map-win margin), or Total Maps (over/under on the number of maps played). Each market shows the current price for each side — for example, the moneyline shows VIT at 100¢ and GL1 at 0¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.
The current series moneyline odds for “Vitality vs. GamerLegion” show Vitality at 100¢ (100% implied probability) and GamerLegion at 0¢ (0%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.
Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the Vitality vs. GamerLegion match. The series moneyline, individual map winner, map handicap, and total maps odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.
Polymarket odds are set by real traders putting real money behind their beliefs, which tends to produce well-calibrated probabilities. With $1.2 million traded on “Vitality vs. GamerLegion,” these prices aggregate the collective knowledge and conviction of active participants — similar to how traditional sportsbooks reflect sharp and public money, but in an open, transparent market anyone can participate in. Prediction markets have a strong track record of accuracy, especially as events approach their resolution. For the latest stats, visit the accuracy page on Polymarket.
To place your first trade on “Vitality vs. GamerLegion,” sign up for a free Polymarket account and fund it using crypto, a credit or debit card, or a bank transfer. Once your account is funded, return to this page and choose a market type — Series Moneyline, Individual Map Winners, Map Handicap, or Total Maps — select the side you want to trade (e.g., VIT or GL1 on the moneyline), enter your amount, and click Trade. If you're new to prediction markets, click the “How it works” link at the top of any Polymarket page for a step-by-step walkthrough.
On Polymarket, the price of each side in a market represents the market's implied probability. A price of 100¢ for VIT on the series moneyline means traders collectively believe there is roughly a 100% chance that Vitality will win this match. If you buy VIT shares at 100¢ and they win, you receive $1 per share — a profit of 0¢ per share. If they lose, those shares are worth $0. The same logic applies to individual map winners, map handicaps, and total maps: a lower price means a higher potential payout but a lower implied probability of being correct.
The “Vitality vs. GamerLegion” match is scheduled for January 23, 2026 at 10:00 AM ET in the Counter-Strike 2. Trading remains open and odds will continue to shift as new information emerges leading up to the match. The market resolves once the series concludes and the official results are confirmed by the resolution source. The exact resolution timing depends on how many maps are played in the Best of 3 series.
The “Vitality vs. GamerLegion” market has 5,990 comments where traders share their analysis, debate match outcomes, and discuss breaking developments like roster changes and recent form. Scroll down to the comments section to join the conversation. You can also check the Top Holders tab to see how the market's biggest traders are positioned, or view the Activity tab for a real-time feed of trades being placed.
Polymarket is the world's largest prediction market, where you can stay informed and trade on real-world events. Traders buy and sell shares on outcomes across politics, sports, crypto, finance, tech, culture, and esports — including tournaments and matches across League of Legends, CS2, Valorant, Dota 2, and more. Prices reflect real-time, crowd-sourced probabilities backed by real money, offering a transparent, market-driven alternative to traditional odds sources. Whether you're a seasoned esports trader or just getting started, Polymarket lets you put your knowledge to work.


Beware of external links.
Beware of external links.
Frequently Asked Questions