In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedMoneyline
$827K Vol.
Map 1 Winner
$554K Vol.
Game Handicap
$4.8K Vol.
Total Maps
$10.7K Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$12 Vol.
Odd/Even Total Rounds
$41 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$16 Vol.
Odd/Even Total Rounds
$31 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$110 Vol.
Odd/Even Total Rounds
$70 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Moneyline
$827K Vol.
Map 1 Winner
$554K Vol.
Game Handicap
$4.8K Vol.
Total Maps
$10.7K Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$12 Vol.
Odd/Even Total Rounds
$41 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$16 Vol.
Odd/Even Total Rounds
$31 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$110 Vol.
Odd/Even Total Rounds
$70 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against MIBR.
This market will resolve to "MIBR" if MIBR win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 4, 2026, 3:40 PM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...In the PGL Bucharest 2026 Swiss group stage, BC.Game Esports and MIBR clash in round 2 BO3 both sitting at 0-1 after Day 1 upsets—BC.Game fell 0-2 to top-ranked The MongolZ on Dust2 and Ancient, while MIBR dropped 0-2 to Astralis on Mirage and Overpass—putting the loser on elimination's edge. BC.Game (#38 HLTV) features s1mple and electroNic but limps in at 32% win rate over three months amid January roster overhaul with coach TaZ, strong on Nuke (64%) yet weak on Anubis (0%). MIBR (#42) counters with 78% recent wins, fueled by South America qualifier silver and ESL Challenger triumphs post-LNZ/venomzera additions, eyeing upset potential in competitive map pool.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions