ENTERPRISE Esports vs Team Anios

ENTERPRISE Esports
ENTERPRISE Esports
6:00 AMApril 5
Team Anios
Team Anios
$907.54 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$908 Vol.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Team Anios in this match. Otherwise, this market will resolve to "Team Anios". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "Over" if ENTERPRISE Esports and Team Anios play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Team Anios. This market will resolve to "Team Anios" if Team Anios win Game 2 against ENTERPRISE Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Team Anios. This market will resolve to "Team Anios" if Team Anios win Game 1 against ENTERPRISE Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios. This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 Oceania Kickoff playoffs, ENTERPRISE Esports and Team Anios clash in a best-of-three upper bracket semifinal following decisive quarterfinal victories that propelled both squads forward. ENTERPRISE dominated Barbie Boys 2-0 on March 28 with standout performances from MVPs Tuhan and Brendo on Chalet and Bank, showcasing map control and clutch play. Team Anios grinded out a 2-1 win over Chiefs Esports Club on March 29, earning MVPs Lunchbox, erazer, and Proxy across Chalet, Consulate, and Bank amid strong defensive stands. Stable rosters—ENTERPRISE's Bapn, Tuhan, Brendo, Jigsaw, Kyro; Anios' ChefJeff, Erazer, Proxapan, Shaz, Wizard—enter without disruptions, with recent ENTERPRISE tweaks bolstering depth. Momentum from these double-elimination advances highlights execution on standard maps as key, in a tournament feeding BLAST R6 Major qualification.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios.

This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$908
End Date
Apr 5, 2026
Market Opened
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios. This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.

ENTERPRISE Esports vs Team Anios

ENTERPRISE Esports
ENTERPRISE Esports
6:00 AMApril 5
Team Anios
Team Anios
$907.54 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$908 Vol.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Team Anios in this match. Otherwise, this market will resolve to "Team Anios". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "Over" if ENTERPRISE Esports and Team Anios play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Team Anios. This market will resolve to "Team Anios" if Team Anios win Game 2 against ENTERPRISE Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Team Anios. This market will resolve to "Team Anios" if Team Anios win Game 1 against ENTERPRISE Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios. This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 Oceania Kickoff playoffs, ENTERPRISE Esports and Team Anios clash in a best-of-three upper bracket semifinal following decisive quarterfinal victories that propelled both squads forward. ENTERPRISE dominated Barbie Boys 2-0 on March 28 with standout performances from MVPs Tuhan and Brendo on Chalet and Bank, showcasing map control and clutch play. Team Anios grinded out a 2-1 win over Chiefs Esports Club on March 29, earning MVPs Lunchbox, erazer, and Proxy across Chalet, Consulate, and Bank amid strong defensive stands. Stable rosters—ENTERPRISE's Bapn, Tuhan, Brendo, Jigsaw, Kyro; Anios' ChefJeff, Erazer, Proxapan, Shaz, Wizard—enter without disruptions, with recent ENTERPRISE tweaks bolstering depth. Momentum from these double-elimination advances highlights execution on standard maps as key, in a tournament feeding BLAST R6 Major qualification.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios.

This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$908
End Date
Apr 5, 2026
Market Opened
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between ENTERPRISE Esports and Team Anios in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 5 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Team Anios. This market will resolve to "Team Anios" if Team Anios win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.