STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedLive
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1BLAST Rivals
4CCT Europe
7CCT Global Finals
1CCT South America
8Conquest of Prague
2Dust2.dk Ligaen
2Elisa Open Suomi
2ESEA
4ESL Challenger League
37European Pro League
3Exort Series
2FRAG
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3Odyssey Cup
4Thunderpick World Championship
4United21
4XPortal
3STATE vs Sashi Academy
Moneyline
$7.7K Vol.
Map 1 Winner
$1.4K Vol.
Map Handicap
$272 Vol.
Total Maps
$143 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$11 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$106 Vol.
Odd/Even Total Rounds
$211 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$211 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
STATE vs Sashi Academy
Moneyline
$7.7K Vol.
Map 1 Winner
$1.4K Vol.
Map Handicap
$272 Vol.
Total Maps
$143 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$11 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$106 Vol.
Odd/Even Total Rounds
$211 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$211 Vol.
This market will resolve to "STATE" if STATE win the match against Sashi Academy.
This market will resolve to "Sashi Academy" if Sashi Academy win the match against STATE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 26, 2026, 2:00 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...STATE enters the Gamebox Festival 2026 playoffs semifinals as the higher-ranked squad at #142 HLTV following a gritty 2-1 quarterfinal win over XI yesterday on home LAN soil in Herning, Denmark, while Sashi Academy (#169) advanced via a similar 2-1 upset of Invicta. Both teams show mixed recent form—STATE at 45% winrate over the last three months with strengths on Overpass (82%) and Nuke (53%), Sashi Academy at 27% buoyed by youth (average age 18.5) and Inferno prowess (57%) where they've picked first in the ongoing veto alongside STATE's Nuke and decider Ancient. Trader consensus reflects STATE's experience edge in this BO3 Danish derby for a grand final berth against the MASONIC-WAZABI winner, though Sashi's recent roster tweaks with Mol011 and Mizi add upset potential amid low-tier momentum.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions