The Esports World Cup 2026 League of Legends China Qualifier pits all 14 LPL teams in a grueling online bracket, with Phase 1 complete and Phase 2 double-elimination underway to determine two slots alongside the LPL Split 2 playoffs winner. Top seeds Bilibili Gaming, JD Gaming, Weibo Gaming, and Anyone's Legend powered through upper bracket quarterfinals on March 30-31, shutting out or edging lower advancers like Team WE and Oh My God amid Fearless Draft Bo3s, reflecting their dominant LPL Split 1 form and roster stability. No teams have qualified yet, with upper semis BLG-JDG and WBG-AL set for April 13, followed by lower bracket WE-OMG and IG-TES on April 14; double-elim structure preserves upset potential despite favorites' momentum, as Bo5 qualification matches intensify pressure through May 22.
Experimental AI-generated summary referencing Polymarket data · Updated
Bilibili Gaming
74%

Top Esports
30%

Ninjas in Pyjamas
29%

Team WE
27%

JD Gaming
26%

Anyone's Legend
26%

Weibo Gaming
26%

Invictus Gaming
26%

ThunderTalk Gaming
19%

Oh My God
18%

Ultra Prime
11%

EDward Gaming
11%

LNG Esports
9%

LGD Gaming
5%
$333 Vol.

Bilibili Gaming
74%

Top Esports
30%

Ninjas in Pyjamas
29%

Team WE
27%

JD Gaming
26%

Anyone's Legend
26%

Weibo Gaming
26%

Invictus Gaming
26%

ThunderTalk Gaming
19%

Oh My God
18%

Ultra Prime
11%

EDward Gaming
11%

LNG Esports
9%

LGD Gaming
5%
This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Market Opened: Apr 6, 2026, 11:14 PM ET
Resolver
0x65070BE91...This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Resolver
0x65070BE91...The Esports World Cup 2026 League of Legends China Qualifier pits all 14 LPL teams in a grueling online bracket, with Phase 1 complete and Phase 2 double-elimination underway to determine two slots alongside the LPL Split 2 playoffs winner. Top seeds Bilibili Gaming, JD Gaming, Weibo Gaming, and Anyone's Legend powered through upper bracket quarterfinals on March 30-31, shutting out or edging lower advancers like Team WE and Oh My God amid Fearless Draft Bo3s, reflecting their dominant LPL Split 1 form and roster stability. No teams have qualified yet, with upper semis BLG-JDG and WBG-AL set for April 13, followed by lower bracket WE-OMG and IG-TES on April 14; double-elim structure preserves upset potential despite favorites' momentum, as Bo5 qualification matches intensify pressure through May 22.
Experimental AI-generated summary referencing Polymarket data · Updated



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