Recent Cache redesigns and its testing phase ahead of summer Premier events mirror a key roster addition reshaping competitive depth, positioning it as the catalyst for potential map pool rotations much like a midseason trade altering lineup balance. Historical patterns show Valve typically executes these adjustments around seasonal Premier restarts based on pick rates and balance data, with the last shift occurring in January when Train was cut in favor of Anubis. No official patch notes or announcements signal further removals by late June, leaving the wisdom of crowds reflected in current pricing at low implied probabilities for immediate changes while noting the unpredictable nature of Valve's meta updates.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedWhich maps will Valve Remove by June 30?
$717,555 Vol.
Mirage
7%
Dust 2
6%
Inferno
6%
Ancient
6%
Nuke
4%
Overpass
3%
$717,555 Vol.
Mirage
7%
Dust 2
6%
Inferno
6%
Ancient
6%
Nuke
4%
Overpass
3%
Temporary or testing removals reversed within 48 hours do not count.
The "official map pool" refers to the Active Duty map group in CS2, used for competitive matchmaking (Premier mode) and professional tournaments.
For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series.
The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.
Market Opened: Jan 6, 2026, 4:52 PM ET
Resolver
0x65070BE91...Temporary or testing removals reversed within 48 hours do not count.
The "official map pool" refers to the Active Duty map group in CS2, used for competitive matchmaking (Premier mode) and professional tournaments.
For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series.
The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Recent Cache redesigns and its testing phase ahead of summer Premier events mirror a key roster addition reshaping competitive depth, positioning it as the catalyst for potential map pool rotations much like a midseason trade altering lineup balance. Historical patterns show Valve typically executes these adjustments around seasonal Premier restarts based on pick rates and balance data, with the last shift occurring in January when Train was cut in favor of Anubis. No official patch notes or announcements signal further removals by late June, leaving the wisdom of crowds reflected in current pricing at low implied probabilities for immediate changes while noting the unpredictable nature of Valve's meta updates.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated

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