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フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?

Market icon

フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?

$221,360 Vol.

Mar 31, 2026
Polymarket

$221,360 Vol.

Polymarket

3月31日

$100,456 Vol.

4%

This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by March 31, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by February 14, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by February 28, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.xQc reclaimed his edge in the ongoing Forsen-xQc Minecraft Any% speedrun rivalry on January 27, 2026, posting a personal best of 14:27 to shatter Forsen's long-standing 15:28 mark from 2020 after 829 days of pursuit, fueled by favorable seed generation and refined routing. Forsen logged over 200 hours of attempts in recent weeks, including high-viewership streams showcasing close calls marred by seed RNG variance, but as of late March, he publicly stated he will pause Minecraft speedruns until the record falls below 12 minutes, uninstalling packs amid frustration. This hiatus, alongside xQc's momentum from back-to-back PBs (16:10 on January 21), shapes trader consensus, with seed luck, practice volume, and streamer commitment as pivotal upcoming factors in any resurgence.

xQc reclaimed his edge in the ongoing Forsen-xQc Minecraft Any% speedrun rivalry on January 27, 2026, posting a personal best of 14:27 to shatter Forsen's long-standing 15:28 mark from 2020 after 829 days of pursuit, fueled by favorable seed generation and refined routing. Forsen logged over 200 hours of attempts in recent weeks, including high-viewership streams showcasing close calls marred by seed RNG variance, but as of late March, he publicly stated he will pause Minecraft speedruns until the record falls below 12 minutes, uninstalling packs amid frustration. This hiatus, alongside xQc's momentum from back-to-back PBs (16:10 on January 21), shapes trader consensus, with seed luck, practice volume, and streamer commitment as pivotal upcoming factors in any resurgence.

Polymarketデータを参照したAI生成の実験的な要約 · 更新日
This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by March 31, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by February 14, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.This market will resolve to “Yes” if Forsen breaks xQc's In-Game-Time of 14:27.035 in a Minecraft speedrun during a live stream by February 28, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. This market may resolve to “No” as soon as it becomes impossible for Forsen to complete a qualifying speedrun within this market’s timeframe. For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated. For the purpose of this market, “Stream” refers to a live video broadcast hosted by Forsen or where Forsen is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count. The primary resolution source for this market will be Forsen's Twitch channel (https://www.twitch.tv/forsen); however, a consensus of credible reporting may also be used.xQc reclaimed his edge in the ongoing Forsen-xQc Minecraft Any% speedrun rivalry on January 27, 2026, posting a personal best of 14:27 to shatter Forsen's long-standing 15:28 mark from 2020 after 829 days of pursuit, fueled by favorable seed generation and refined routing. Forsen logged over 200 hours of attempts in recent weeks, including high-viewership streams showcasing close calls marred by seed RNG variance, but as of late March, he publicly stated he will pause Minecraft speedruns until the record falls below 12 minutes, uninstalling packs amid frustration. This hiatus, alongside xQc's momentum from back-to-back PBs (16:10 on January 21), shapes trader consensus, with seed luck, practice volume, and streamer commitment as pivotal upcoming factors in any resurgence.

xQc reclaimed his edge in the ongoing Forsen-xQc Minecraft Any% speedrun rivalry on January 27, 2026, posting a personal best of 14:27 to shatter Forsen's long-standing 15:28 mark from 2020 after 829 days of pursuit, fueled by favorable seed generation and refined routing. Forsen logged over 200 hours of attempts in recent weeks, including high-viewership streams showcasing close calls marred by seed RNG variance, but as of late March, he publicly stated he will pause Minecraft speedruns until the record falls below 12 minutes, uninstalling packs amid frustration. This hiatus, alongside xQc's momentum from back-to-back PBs (16:10 on January 21), shapes trader consensus, with seed luck, practice volume, and streamer commitment as pivotal upcoming factors in any resurgence.

Polymarketデータを参照したAI生成の実験的な要約 · 更新日

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よくある質問

「フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?」はPolymarket上の3個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「3月31日」で4%、次いで「2月14日」が0%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、4¢で取引されているシェアは、市場がその結果に4%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

本日現在、「フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?」は$221.4Kの総取引量を生み出しています(Jan 27, 2026のマーケット開始以来)。この取引活動レベルはPolymarketコミュニティの強い関与を反映し、現在のオッズが幅広い市場参加者によって形成されていることを保証します。このページで直接、ライブの価格変動を追跡し、任意の結果で取引できます。

「フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?」で取引するには、このページに記載されている3個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

これは非常に拮抗した市場です。「フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?」の現在のリーダーは「3月31日」でわずか4%、「2月14日」が0%で僅差です。どの結果も強い多数派を占めていないため、トレーダーはこれを非常に不確実と見ており、独自の取引機会を提供する可能性があります。これらのオッズはリアルタイムで更新されますので、このページをブックマークしてください。

「フォーセンはxQcのマインクラフトのスピードラン記録を...で打ち負かすことができますか?」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。