BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日BESTIA Academy vs R2 Esports Club
Moneyline
$7.5K Vol.
マップ1勝者
$8.1K Vol.
Total Maps
$81 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$72 Vol.
Odd/Even Total Rounds
$5 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$20 Vol.
Odd/Even Total Rounds
$105 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
BESTIA Academy vs R2 Esports Club
Moneyline
$7.5K Vol.
マップ1勝者
$8.1K Vol.
Total Maps
$81 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$72 Vol.
Odd/Even Total Rounds
$5 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$20 Vol.
Odd/Even Total Rounds
$105 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 15, 2026, 4:19 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy entered the CCT South America Challengers #1 playoffs lower bracket round 1 against R2 Esports Club on April 15 after a 2-1 group stage win over Vexa E-Sports but a damaging forfeit to UNO MILLE UNO, with coach sagez standing in for zuzu amid roster flux. R2, HLTV-ranked #179 to BESTIA's #212, carried momentum from a 2-1 lower bracket comeback over Alzon following an early 0-2 loss to Metanoia Wolves, plus a fresh 2-0 head-to-head win over BESTIA Academy in ESL Challenger League Season 51 South America Cup 3 on April 4. Both squads showed middling 40-44% win rates over recent months, with R2 stronger on Dust2 and Nuke—key maps in their 2-0 victory—highlighting stylistic edges in pistol rounds and CT-side holds amid the double-elimination BO3 format. Trader consensus reflected a tight matchup driven by these form swings and direct history.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問