The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日The QUBE Esports vs Just Swing
Moneyline
$210 Vol.
Map 1 Winner
$307 Vol.
Total Maps
$216 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$80 Vol.
Odd/Even Total Rounds
$20 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
The QUBE Esports vs Just Swing
Moneyline
$210 Vol.
Map 1 Winner
$307 Vol.
Total Maps
$216 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$80 Vol.
Odd/Even Total Rounds
$20 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$10 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Just Swing.
This market will resolve to "Just Swing" if Just Swing win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 5, 2026, 7:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...The QUBE, ranked #139 on HLTV, holds a clear edge over #230-ranked Just Swing in this ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 3 BO3 matchup, reflecting trader consensus on The QUBE's superior recent form and actual competitive play. The QUBE advanced with a walkover over Last Bullet, a 1-2 loss to NSN, and a gritty 2-1 comeback win versus BORING PLAYERS on Inferno, Ancient, and overtime Dust2, showcasing 52.6% win rate over the past three months and strengths on Mirage (60%) and Ancient (56%). Just Swing, mired at 26.7% win rate, progressed via forfeits against FengDa, 100RA, and Team Arise without testing their mettle, despite a 2-0 historical head-to-head lead on Ancient and Inferno. Map vetoes and BO3 format could favor The QUBE's consistency in online Asia C-tier playoffs.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問