Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Just Swing vs Team Arise
Moneyline
$2.7K Vol.
Map 1 Winner
$7.6K Vol.
Total Maps
$0 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$2 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$15 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Just Swing vs Team Arise
Moneyline
$2.7K Vol.
Map 1 Winner
$7.6K Vol.
Total Maps
$0 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$2 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$15 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Just Swing" if Just Swing win the match against Team Arise.
This market will resolve to "Team Arise" if Team Arise win the match against Just Swing.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 4, 2026, 2:10 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Just Swing enters the ESL Challenger League Season 51 Asia-Pacific Cup 3 lower bracket round 2 BO3 against Team Arise after a narrow 0-1 setback to FengDa on April 2, advancing via the loser's bracket with map strengths on Inferno (60% win rate) and Dust2 over the past three months. Arise, meanwhile, suffered a 0-2 loss to Chinggis Warriors on April 3 following a 1-0 upset over Legion earlier in the tournament. Both squads feature stable rosters—Just Swing anchored by qqGOD's 1.17 rating, Arise by recent additions EmbeR and Bhavi—but struggle with sub-30% overall win rates amid inconsistent form. Absent head-to-head history, trader sentiment hinges on map veto preferences, pistol round execution, and first-kill advantages in this high-stakes online survival clash.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問