Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Arcade Esports vs Abyssal
Moneyline
$13.5K Vol.
Map 1 Winner
$730 Vol.
Map Handicap
$248 Vol.
Total Maps
$221 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$91 Vol.
Odd/Even Total Rounds
$127 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$130 Vol.
Odd/Even Total Rounds
$88 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$80 Vol.
Odd/Even Total Rounds
$86 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Arcade Esports vs Abyssal
Moneyline
$13.5K Vol.
Map 1 Winner
$730 Vol.
Map Handicap
$248 Vol.
Total Maps
$221 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$91 Vol.
Odd/Even Total Rounds
$127 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$130 Vol.
Odd/Even Total Rounds
$88 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$80 Vol.
Odd/Even Total Rounds
$86 Vol.
This market will resolve to "Arcade Esports" if Arcade Esports win the match against Abyssal.
This market will resolve to "Abyssal" if Abyssal win the match against Arcade Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 2, 2026, 11:50 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Arcade enters as the higher-ranked squad at #169 HLTV versus Abyssal's #223 in this BO3 upper bracket quarterfinal of ESL Challenger League Season 51 Oceania Cup #3 playoffs, buoyed by a dominant 2-0 head-to-head win over Abyssal two weeks ago at ANZC Locals Brisbane 2026 on Nuke and Mirage. Both Australian teams feature stable rosters—Arcade with N1ghtraid, Mechanical, Jynx, 74LOR, and Kras; Abyssal with dangeR, gump, foggers, Kiyo, and vinhy—and middling recent form at 33% win rates over three months, including Arcade's losses to Rooster and SemperFi, and Abyssal's qualifier defeats to Ground Zero. The double-elimination format sees the winner face Mindfreak next, with standard CS2 map pool and no patch or roster disruptions noted.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問