In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日HEROIC Academy vs Bebop
Moneyline
$1.6K Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$160 Vol.
Total Maps
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
HEROIC Academy vs Bebop
Moneyline
$1.6K Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$160 Vol.
Total Maps
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "HEROIC Academy" if HEROIC Academy win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against HEROIC Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 27, 2026, 3:50 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...In the CCT Europe 2026 Series #1 Closed Qualifier Group B elimination match (BO3), HEROIC Academy faces Bebop following mutual opening losses yesterday—HEROIC Academy dropped 0-2 to Just Players, extending a four-series skid amid a 30% win rate over their last 10 matches, while Bebop fell 0-2 to INOX Division after snapping a streak with a prior 2-0 win. Ranked #100 and #101 respectively on HLTV, both squads feature stable rosters, with HEROIC's young academy lineup (average age 17.8) excelling on Dust2 (71% map win rate) and Bebop holding a stronger 54% three-month win rate but vulnerabilities on Dust2 (33%). No head-to-head history exists, making map vetoes and execution in this double-elimination advancement decider pivotal for traders assessing upset potential.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問