Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Guara Esports vs ODDIK Academy
Moneyline
$759 Vol.
Map 1 Winner
$0 Vol.
Total Maps
$8 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Guara Esports vs ODDIK Academy
Moneyline
$759 Vol.
Map 1 Winner
$0 Vol.
Total Maps
$8 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Guara Esports" if Guara Esports win the match against ODDIK Academy.
This market will resolve to "ODDIK Academy" if ODDIK Academy win the match against Guara Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 26, 2026, 9:00 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Guara Esports and ODDIK Academy meet in a best-of-three within Gamers Club Liga Série A Group D, where both Brazilian academy sides compete for positioning in the double-elimination group stage. Recent form shows ODDIK Academy posting solid results across ESL Challenger League South America and regional events, including wins over RTT100 and competitive showings against Fluxo, while Guara Esports recorded a narrow victory over paiN Academy but mixed outcomes in January and May league play. Key factors include map pool familiarity on Dust II and Ancient, roster stability for each academy lineup, and the developmental nature of the matchup that often favors teams with stronger recent practice and individual aim duels. The wisdom of crowds in similar CS2 academy fixtures has reflected these head-to-head trends and home-region advantages.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問