Team Liquid vs OG
Moneyline
$495K Vol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 28, 2026, 12:52 PM ET
音量
$494,598終了日
2026/05/29マーケット開始日
May 28, 2026, 12:52 PM ETResolver
0x65070BE91...Ends in Daytime
$15 Vol.
Both Teams Beat Roshan
$10 Vol.
Both Teams Destroy Barracks
$5 Vol.
Any Player Ultra Kill
$10 Vol.
Any Player Rampage
$10 Vol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 28, 2026, 12:52 PM ET
音量
$494,598終了日
2026/05/29マーケット開始日
May 28, 2026, 12:52 PM ETResolver
0x65070BE91...外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Polymarketの「OG vs. Team Liquid」市場では、BLAST SlamにおけるOGとTeam LiquidのDota 2マッチの結果を取引できます。試合はMay 29, 2026 1:40 PM ETに予定されています。これはBest of 1シリーズです。主要な市場はSeries Moneyline——どちらのチームがマッチに勝つか——で、現在OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)の価格です。Series Moneyline以外にも、Polymarketのeスポーツ市場では個別のgame勝者、gameハンディキャップ、合計gamesなどが提供され、このマッチに対して複数の取引方法があります。価格はリアルタイムのクラウドソース確率を反映しています。正しい結果のシェアは、マッチ終了後の市場決済時に各$1で支払われます。
現時点で、「OG vs. Team Liquid」市場はすべての市場タイプ(Series Moneyline、個別のgame勝者、gameハンディキャップ、合計games)を通じて合計$494.6Kの取引量を生み出しています。この取引量はPolymarketトレーディングコミュニティからの活発な参加を反映しており、より多くのトレーダーが参加することで、より有益で信頼性の高いオッズが生まれます。ライブの価格変動を追跡し、このページで直接取引できます。
「OG vs. Team Liquid」で取引するには、まず取引したい市場タイプを選択します:Series Moneyline(どちらのチームがマッチに勝つか)、個別のGame勝者(シリーズ内の特定のgameを誰が勝つか)、Gameハンディキャップ(game勝利マージン)、または合計Games(プレイされるgames数のオーバー/アンダー)。各市場には各サイドの現在価格が表示されます——例えば、moneylineではOGが0¢、LIQUIDが100¢です。取引したいサイドを選択し、「購入」でポジションを取るか「売却」で既存のポジションを決済し、金額を入力して「取引」をクリックします。マッチ終了時に市場が決済され、あなたが選んだサイドが正しければ、シェアは各$1で支払われます。不正解の場合は$0になります。マッチ終了前にいつでもシェアを売却して利益を確定したり損失を抑えたりすることもできます。
「OG vs. Team Liquid」の現在のSeries Moneylineオッズは、OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)です。すべてのオッズはトレーダーの売買に応じてリアルタイムで更新され、このマッチの展開についての最新の集合的見解を反映しています。オッズがマッチ時間に向けてどのように変動するか、頻繁にチェックするか、このページをブックマークしてください。
はい。取引しなくても情報を得ることができます。このページはOG対Team Liquidのマッチのライブオッズトラッカーとして機能します。Series Moneyline、個別のgame勝者、gameハンディキャップ、合計gamesのオッズは新しい取引が行われるたびにリアルタイムで更新されます。チャートを使ってマッチ時間に向けたラインの動きを追跡できます——オッズの変動は、ロスター変更、最近のフォーム、大口トレーダーからのシャープアクションなどの新しい情報を示すことがよくあります。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックして、より深いデータとコンテキストを確認してください。このページをブックマークし、コメントセクションで他のトレーダーの意見を確認し、チャートの時間範囲フィルターを使ってオッズの変動を確認してください。無料でリアルタイムに市場の予想を見ることができます。
Polymarketのオッズは、実際のトレーダーが自分の信念に実際の資金を賭けることで設定されており、精度の高い確率を生み出す傾向があります。「OG vs. Team Liquid」で$494.6Kが取引されており、これらの価格はアクティブな参加者の集合的な知識と確信を集約しています——従来のスポーツブックがシャープマネーとパブリックマネーを反映するのと同様ですが、誰でも参加できるオープンで透明な市場です。予測市場は特にイベントの決済が近づくにつれて、高い精度の実績があります。最新の統計は、精度ページをご覧ください。
「OG vs. Team Liquid」で初めての取引を行うには、無料のPolymarketアカウントに登録し、暗号通貨、クレジットカードやデビットカード、または銀行振込で入金してください。アカウントに入金したら、このページに戻って市場タイプ——Series Moneyline、個別のGame勝者、Gameハンディキャップ、または合計Games——を選択し、取引したいサイド(例:moneylineでOGまたはLIQUID)を選び、金額を入力して「取引」をクリックします。予測市場が初めての方は、Polymarketページ上部の「仕組み」リンクをクリックして、ステップバイステップのガイドをご覧ください。
Polymarketでは、市場の各サイドの価格は市場のインプライド確率を表します。Series MoneylineでOGが0¢という価格は、トレーダーが集合的にOGのこのマッチ勝利確率を約0%と見ていることを意味します。OGのシェアを0¢で購入し、そのチームが勝った場合、1シェアあたり$1を受け取り——1シェアあたり100¢の利益となります。負けた場合、そのシェアは$0の価値になります。同じロジックが個別のgame勝者、gameハンディキャップ、合計gamesにも適用されます:価格が低いほど潜在的なリターンは高くなりますが、正解のインプライド確率は低くなります。
「OG vs. Team Liquid」のマッチはBLAST SlamでMay 29, 2026 1:40 PM ETに予定されています。取引は引き続き可能で、マッチに向けて新しい情報が出るにつれてオッズは変動し続けます。市場はシリーズが終了し、解決ソースによって公式結果が確認された時点で決済されます。正確な決済タイミングは、Best of 1シリーズで何gamesプレイされるかによります。
「OG vs. Team Liquid」市場には2,490件のコメントがあり、トレーダーが分析を共有し、マッチ結果を議論し、ロスター変更や最近のフォームなどの最新情報について話し合っています。コメントセクションまでスクロールして会話に参加してください。また、「トップホルダー」タブで市場の最大トレーダーがどのようにポジションを取っているか確認したり、「アクティビティ」タブでリアルタイムの取引フィードを見ることができます。
Polymarketは世界最大の予測市場で、現実世界のイベントについて情報を得たり取引したりできます。トレーダーは政治、スポーツ、暗号通貨、金融、テクノロジー、文化、eスポーツなどの結果に対してシェアを売買しており、League of Legends、CS2、Valorant、Dota 2などのトーナメントやマッチも含まれます。価格は実際の資金に裏付けされたリアルタイムのクラウドソース確率を反映し、従来のオッズソースに代わる透明で市場主導の代替手段を提供します。経験豊富なeスポーツトレーダーでも初心者でも、Polymarketであなたの知識を活かしましょう。
Team Liquid vs OG
Moneyline
$495K Vol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 28, 2026, 12:52 PM ET
音量
$494,598終了日
2026/05/29マーケット開始日
May 28, 2026, 12:52 PM ETResolver
0x65070BE91...外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Polymarketの「OG vs. Team Liquid」市場では、BLAST SlamにおけるOGとTeam LiquidのDota 2マッチの結果を取引できます。試合はMay 29, 2026 1:40 PM ETに予定されています。これはBest of 1シリーズです。主要な市場はSeries Moneyline——どちらのチームがマッチに勝つか——で、現在OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)の価格です。Series Moneyline以外にも、Polymarketのeスポーツ市場では個別のgame勝者、gameハンディキャップ、合計gamesなどが提供され、このマッチに対して複数の取引方法があります。価格はリアルタイムのクラウドソース確率を反映しています。正しい結果のシェアは、マッチ終了後の市場決済時に各$1で支払われます。
現時点で、「OG vs. Team Liquid」市場はすべての市場タイプ(Series Moneyline、個別のgame勝者、gameハンディキャップ、合計games)を通じて合計$494.6Kの取引量を生み出しています。この取引量はPolymarketトレーディングコミュニティからの活発な参加を反映しており、より多くのトレーダーが参加することで、より有益で信頼性の高いオッズが生まれます。ライブの価格変動を追跡し、このページで直接取引できます。
「OG vs. Team Liquid」で取引するには、まず取引したい市場タイプを選択します:Series Moneyline(どちらのチームがマッチに勝つか)、個別のGame勝者(シリーズ内の特定のgameを誰が勝つか)、Gameハンディキャップ(game勝利マージン)、または合計Games(プレイされるgames数のオーバー/アンダー)。各市場には各サイドの現在価格が表示されます——例えば、moneylineではOGが0¢、LIQUIDが100¢です。取引したいサイドを選択し、「購入」でポジションを取るか「売却」で既存のポジションを決済し、金額を入力して「取引」をクリックします。マッチ終了時に市場が決済され、あなたが選んだサイドが正しければ、シェアは各$1で支払われます。不正解の場合は$0になります。マッチ終了前にいつでもシェアを売却して利益を確定したり損失を抑えたりすることもできます。
「OG vs. Team Liquid」の現在のSeries Moneylineオッズは、OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)です。すべてのオッズはトレーダーの売買に応じてリアルタイムで更新され、このマッチの展開についての最新の集合的見解を反映しています。オッズがマッチ時間に向けてどのように変動するか、頻繁にチェックするか、このページをブックマークしてください。
はい。取引しなくても情報を得ることができます。このページはOG対Team Liquidのマッチのライブオッズトラッカーとして機能します。Series Moneyline、個別のgame勝者、gameハンディキャップ、合計gamesのオッズは新しい取引が行われるたびにリアルタイムで更新されます。チャートを使ってマッチ時間に向けたラインの動きを追跡できます——オッズの変動は、ロスター変更、最近のフォーム、大口トレーダーからのシャープアクションなどの新しい情報を示すことがよくあります。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックして、より深いデータとコンテキストを確認してください。このページをブックマークし、コメントセクションで他のトレーダーの意見を確認し、チャートの時間範囲フィルターを使ってオッズの変動を確認してください。無料でリアルタイムに市場の予想を見ることができます。
Polymarketのオッズは、実際のトレーダーが自分の信念に実際の資金を賭けることで設定されており、精度の高い確率を生み出す傾向があります。「OG vs. Team Liquid」で$494.6Kが取引されており、これらの価格はアクティブな参加者の集合的な知識と確信を集約しています——従来のスポーツブックがシャープマネーとパブリックマネーを反映するのと同様ですが、誰でも参加できるオープンで透明な市場です。予測市場は特にイベントの決済が近づくにつれて、高い精度の実績があります。最新の統計は、精度ページをご覧ください。
「OG vs. Team Liquid」で初めての取引を行うには、無料のPolymarketアカウントに登録し、暗号通貨、クレジットカードやデビットカード、または銀行振込で入金してください。アカウントに入金したら、このページに戻って市場タイプ——Series Moneyline、個別のGame勝者、Gameハンディキャップ、または合計Games——を選択し、取引したいサイド(例:moneylineでOGまたはLIQUID)を選び、金額を入力して「取引」をクリックします。予測市場が初めての方は、Polymarketページ上部の「仕組み」リンクをクリックして、ステップバイステップのガイドをご覧ください。
Polymarketでは、市場の各サイドの価格は市場のインプライド確率を表します。Series MoneylineでOGが0¢という価格は、トレーダーが集合的にOGのこのマッチ勝利確率を約0%と見ていることを意味します。OGのシェアを0¢で購入し、そのチームが勝った場合、1シェアあたり$1を受け取り——1シェアあたり100¢の利益となります。負けた場合、そのシェアは$0の価値になります。同じロジックが個別のgame勝者、gameハンディキャップ、合計gamesにも適用されます:価格が低いほど潜在的なリターンは高くなりますが、正解のインプライド確率は低くなります。
「OG vs. Team Liquid」のマッチはBLAST SlamでMay 29, 2026 1:40 PM ETに予定されています。取引は引き続き可能で、マッチに向けて新しい情報が出るにつれてオッズは変動し続けます。市場はシリーズが終了し、解決ソースによって公式結果が確認された時点で決済されます。正確な決済タイミングは、Best of 1シリーズで何gamesプレイされるかによります。
「OG vs. Team Liquid」市場には2,490件のコメントがあり、トレーダーが分析を共有し、マッチ結果を議論し、ロスター変更や最近のフォームなどの最新情報について話し合っています。コメントセクションまでスクロールして会話に参加してください。また、「トップホルダー」タブで市場の最大トレーダーがどのようにポジションを取っているか確認したり、「アクティビティ」タブでリアルタイムの取引フィードを見ることができます。
Polymarketは世界最大の予測市場で、現実世界のイベントについて情報を得たり取引したりできます。トレーダーは政治、スポーツ、暗号通貨、金融、テクノロジー、文化、eスポーツなどの結果に対してシェアを売買しており、League of Legends、CS2、Valorant、Dota 2などのトーナメントやマッチも含まれます。価格は実際の資金に裏付けされたリアルタイムのクラウドソース確率を反映し、従来のオッズソースに代わる透明で市場主導の代替手段を提供します。経験豊富なeスポーツトレーダーでも初心者でも、Polymarketであなたの知識を活かしましょう。
Ends in Daytime
$15 Vol.
Both Teams Beat Roshan
$10 Vol.
Both Teams Destroy Barracks
$5 Vol.
Any Player Ultra Kill
$10 Vol.
Any Player Rampage
$10 Vol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 28, 2026, 12:52 PM ET
音量
$494,598終了日
2026/05/29マーケット開始日
May 28, 2026, 12:52 PM ETResolver
0x65070BE91...外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Polymarketの「OG vs. Team Liquid」市場では、BLAST SlamにおけるOGとTeam LiquidのDota 2マッチの結果を取引できます。試合はMay 29, 2026 1:40 PM ETに予定されています。これはBest of 1シリーズです。主要な市場はSeries Moneyline——どちらのチームがマッチに勝つか——で、現在OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)の価格です。Series Moneyline以外にも、Polymarketのeスポーツ市場では個別のgame勝者、gameハンディキャップ、合計gamesなどが提供され、このマッチに対して複数の取引方法があります。価格はリアルタイムのクラウドソース確率を反映しています。正しい結果のシェアは、マッチ終了後の市場決済時に各$1で支払われます。
現時点で、「OG vs. Team Liquid」市場はすべての市場タイプ(Series Moneyline、個別のgame勝者、gameハンディキャップ、合計games)を通じて合計$494.6Kの取引量を生み出しています。この取引量はPolymarketトレーディングコミュニティからの活発な参加を反映しており、より多くのトレーダーが参加することで、より有益で信頼性の高いオッズが生まれます。ライブの価格変動を追跡し、このページで直接取引できます。
「OG vs. Team Liquid」で取引するには、まず取引したい市場タイプを選択します:Series Moneyline(どちらのチームがマッチに勝つか)、個別のGame勝者(シリーズ内の特定のgameを誰が勝つか)、Gameハンディキャップ(game勝利マージン)、または合計Games(プレイされるgames数のオーバー/アンダー)。各市場には各サイドの現在価格が表示されます——例えば、moneylineではOGが0¢、LIQUIDが100¢です。取引したいサイドを選択し、「購入」でポジションを取るか「売却」で既存のポジションを決済し、金額を入力して「取引」をクリックします。マッチ終了時に市場が決済され、あなたが選んだサイドが正しければ、シェアは各$1で支払われます。不正解の場合は$0になります。マッチ終了前にいつでもシェアを売却して利益を確定したり損失を抑えたりすることもできます。
「OG vs. Team Liquid」の現在のSeries Moneylineオッズは、OGが0¢(インプライド確率0%)、Team Liquidが100¢(100%)です。すべてのオッズはトレーダーの売買に応じてリアルタイムで更新され、このマッチの展開についての最新の集合的見解を反映しています。オッズがマッチ時間に向けてどのように変動するか、頻繁にチェックするか、このページをブックマークしてください。
はい。取引しなくても情報を得ることができます。このページはOG対Team Liquidのマッチのライブオッズトラッカーとして機能します。Series Moneyline、個別のgame勝者、gameハンディキャップ、合計gamesのオッズは新しい取引が行われるたびにリアルタイムで更新されます。チャートを使ってマッチ時間に向けたラインの動きを追跡できます——オッズの変動は、ロスター変更、最近のフォーム、大口トレーダーからのシャープアクションなどの新しい情報を示すことがよくあります。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックして、より深いデータとコンテキストを確認してください。このページをブックマークし、コメントセクションで他のトレーダーの意見を確認し、チャートの時間範囲フィルターを使ってオッズの変動を確認してください。無料でリアルタイムに市場の予想を見ることができます。
Polymarketのオッズは、実際のトレーダーが自分の信念に実際の資金を賭けることで設定されており、精度の高い確率を生み出す傾向があります。「OG vs. Team Liquid」で$494.6Kが取引されており、これらの価格はアクティブな参加者の集合的な知識と確信を集約しています——従来のスポーツブックがシャープマネーとパブリックマネーを反映するのと同様ですが、誰でも参加できるオープンで透明な市場です。予測市場は特にイベントの決済が近づくにつれて、高い精度の実績があります。最新の統計は、精度ページをご覧ください。
「OG vs. Team Liquid」で初めての取引を行うには、無料のPolymarketアカウントに登録し、暗号通貨、クレジットカードやデビットカード、または銀行振込で入金してください。アカウントに入金したら、このページに戻って市場タイプ——Series Moneyline、個別のGame勝者、Gameハンディキャップ、または合計Games——を選択し、取引したいサイド(例:moneylineでOGまたはLIQUID)を選び、金額を入力して「取引」をクリックします。予測市場が初めての方は、Polymarketページ上部の「仕組み」リンクをクリックして、ステップバイステップのガイドをご覧ください。
Polymarketでは、市場の各サイドの価格は市場のインプライド確率を表します。Series MoneylineでOGが0¢という価格は、トレーダーが集合的にOGのこのマッチ勝利確率を約0%と見ていることを意味します。OGのシェアを0¢で購入し、そのチームが勝った場合、1シェアあたり$1を受け取り——1シェアあたり100¢の利益となります。負けた場合、そのシェアは$0の価値になります。同じロジックが個別のgame勝者、gameハンディキャップ、合計gamesにも適用されます:価格が低いほど潜在的なリターンは高くなりますが、正解のインプライド確率は低くなります。
「OG vs. Team Liquid」のマッチはBLAST SlamでMay 29, 2026 1:40 PM ETに予定されています。取引は引き続き可能で、マッチに向けて新しい情報が出るにつれてオッズは変動し続けます。市場はシリーズが終了し、解決ソースによって公式結果が確認された時点で決済されます。正確な決済タイミングは、Best of 1シリーズで何gamesプレイされるかによります。
「OG vs. Team Liquid」市場には2,490件のコメントがあり、トレーダーが分析を共有し、マッチ結果を議論し、ロスター変更や最近のフォームなどの最新情報について話し合っています。コメントセクションまでスクロールして会話に参加してください。また、「トップホルダー」タブで市場の最大トレーダーがどのようにポジションを取っているか確認したり、「アクティビティ」タブでリアルタイムの取引フィードを見ることができます。
Polymarketは世界最大の予測市場で、現実世界のイベントについて情報を得たり取引したりできます。トレーダーは政治、スポーツ、暗号通貨、金融、テクノロジー、文化、eスポーツなどの結果に対してシェアを売買しており、League of Legends、CS2、Valorant、Dota 2などのトーナメントやマッチも含まれます。価格は実際の資金に裏付けされたリアルタイムのクラウドソース確率を反映し、従来のオッズソースに代わる透明で市場主導の代替手段を提供します。経験豊富なeスポーツトレーダーでも初心者でも、Polymarketであなたの知識を活かしましょう。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問