Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$13.09K Vol.Polymarket

Moneyline

$5 交易量

Game 1 Winner

$2.2K 交易量

Game Handicap

$3.1K 交易量

Total Games

$7.8K 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Shaiikademy and 6Targets Esports, both Australian squads, meet in the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff playoffs, a double-elimination BO3 series on April 5 that advances the winner toward BLAST R6 Major qualification. The A-Tier online PC event launched March 29 with early matches like ENTERPRISE Esports' 2-0 over Barbie Boys and Man eSports LFO's 2-0 shutout of Rock LFO, highlighting defensive dominance on maps like Chalet (86% defense win rate). Both teams enter undefeated in tournament play, with Shaiikademy posting mixed qualifier form (wins over Antic Legacy and Kelton's Knights amid losses to stronger foes) and 6Targets at 40% recent win rate. Stable rosters—Shaiikademy's LeBriJames, Arcanum, Rhani, Fxulty, KKin; 6Targets' kynvx, Nikoh, Orion, Qcxie, Xethy—face no reported changes amid the Rainbow Six Siege (2025) meta favoring bans on key attackers.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$13,087
结束日期
2026-04-05
市场开放时间
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部链接哦。

常见问题

Polymarket 上的”6Targets Esports vs. Shaiikademy”市场让你可以对 Asia-Pacific League 中 6Targets Esports 与 Shaiikademy 的 Rainbow Six Siege 比赛结果进行交易,该比赛定于 April 4, 2026 11:00 PM ET 开赛。主要市场是 Series Moneyline——哪支队伍将赢得比赛——其中 6Targets Esports 当前价格为 33¢(33% 隐含概率),Shaiikademy 为 67¢(67%)。除了 Series Moneyline,Polymarket 上的电竞市场还可能提供单独 game 胜者、game 让分和总 games,让你有多种方式对这场比赛进行交易。价格反映了实时的众包概率。正确结果的份额在比赛结束后市场结算时每份支付 $1。

截至目前,“6Targets Esports vs. Shaiikademy”市场在所有市场类型(Series Moneyline、单独 game 胜者、game 让分和总 games)中已产生 $13.1K 的总交易量。该交易量反映了 Polymarket 交易社区的积极参与,而更多的交易者通常意味着更有参考价值、更可靠的赔率。你可以在本页直接跟踪实时价格变动并对任何市场进行交易。

要在“6Targets Esports vs. Shaiikademy”上进行交易,首先选择你想交易的市场类型:Series Moneyline(哪支队伍赢得比赛)、单独 Game 胜者(谁赢得系列赛中的特定 game)、Game 让分(game 胜利差距)或总 Games(打出的 games 数量的大/小)。每个市场都显示各方的当前价格——例如,moneyline 显示 6T 为 33¢,SHAIIK 为 67¢。选择你想交易的一方,选择“买入”建仓或“卖出”平仓,输入金额,然后点击“交易”。如果你选择的一方在比赛结束市场结算时是正确的,你的份额每份支付 $1。如果不正确,则支付 $0。你也可以在比赛结束前随时卖出份额以锁定利润或止损。

"6Targets Esports vs. Shaiikademy"的当前 Series Moneyline 赔率显示 6Targets Esports 为 33¢(33% 隐含概率),Shaiikademy 为 67¢(67%)。所有赔率会随着交易者买卖份额而实时更新,反映对比赛结果的最新集体判断。请经常回来查看或收藏本页,以跟踪比赛临近时赔率的变化。

可以。你无需交易即可了解最新动态。本页是 6Targets Esports 对阵 Shaiikademy 比赛的实时赔率跟踪器。Series Moneyline、单独 game 胜者、game 让分和总 games 赔率都会随着新交易的产生而实时更新。你可以使用图表跟踪比赛临近时的盘口变动——赔率的变化通常意味着新信息的出现,如阵容变更、近期状态或大交易者的重大操作。查看某些对局的 Head to Head、Form Guide 和 Map Winrate 获取更深入的数据和背景。收藏本页,查看评论区了解其他交易者的观点,并使用图表上的时间范围筛选器查看赔率的历史变化。这是一个免费的实时窗口,让你了解市场的预期。

Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$13.09K Vol.Polymarket

Moneyline

$5 交易量

Game 1 Winner

$2.2K 交易量

Game Handicap

$3.1K 交易量

Total Games

$7.8K 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Shaiikademy and 6Targets Esports, both Australian squads, meet in the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff playoffs, a double-elimination BO3 series on April 5 that advances the winner toward BLAST R6 Major qualification. The A-Tier online PC event launched March 29 with early matches like ENTERPRISE Esports' 2-0 over Barbie Boys and Man eSports LFO's 2-0 shutout of Rock LFO, highlighting defensive dominance on maps like Chalet (86% defense win rate). Both teams enter undefeated in tournament play, with Shaiikademy posting mixed qualifier form (wins over Antic Legacy and Kelton's Knights amid losses to stronger foes) and 6Targets at 40% recent win rate. Stable rosters—Shaiikademy's LeBriJames, Arcanum, Rhani, Fxulty, KKin; 6Targets' kynvx, Nikoh, Orion, Qcxie, Xethy—face no reported changes amid the Rainbow Six Siege (2025) meta favoring bans on key attackers.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$13,087
结束日期
2026-04-05
市场开放时间
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部链接哦。

常见问题

Polymarket 上的”6Targets Esports vs. Shaiikademy”市场让你可以对 Asia-Pacific League 中 6Targets Esports 与 Shaiikademy 的 Rainbow Six Siege 比赛结果进行交易,该比赛定于 April 4, 2026 11:00 PM ET 开赛。主要市场是 Series Moneyline——哪支队伍将赢得比赛——其中 6Targets Esports 当前价格为 33¢(33% 隐含概率),Shaiikademy 为 67¢(67%)。除了 Series Moneyline,Polymarket 上的电竞市场还可能提供单独 game 胜者、game 让分和总 games,让你有多种方式对这场比赛进行交易。价格反映了实时的众包概率。正确结果的份额在比赛结束后市场结算时每份支付 $1。

截至目前,“6Targets Esports vs. Shaiikademy”市场在所有市场类型(Series Moneyline、单独 game 胜者、game 让分和总 games)中已产生 $13.1K 的总交易量。该交易量反映了 Polymarket 交易社区的积极参与,而更多的交易者通常意味着更有参考价值、更可靠的赔率。你可以在本页直接跟踪实时价格变动并对任何市场进行交易。

要在“6Targets Esports vs. Shaiikademy”上进行交易,首先选择你想交易的市场类型:Series Moneyline(哪支队伍赢得比赛)、单独 Game 胜者(谁赢得系列赛中的特定 game)、Game 让分(game 胜利差距)或总 Games(打出的 games 数量的大/小)。每个市场都显示各方的当前价格——例如,moneyline 显示 6T 为 33¢,SHAIIK 为 67¢。选择你想交易的一方,选择“买入”建仓或“卖出”平仓,输入金额,然后点击“交易”。如果你选择的一方在比赛结束市场结算时是正确的,你的份额每份支付 $1。如果不正确,则支付 $0。你也可以在比赛结束前随时卖出份额以锁定利润或止损。

"6Targets Esports vs. Shaiikademy"的当前 Series Moneyline 赔率显示 6Targets Esports 为 33¢(33% 隐含概率),Shaiikademy 为 67¢(67%)。所有赔率会随着交易者买卖份额而实时更新,反映对比赛结果的最新集体判断。请经常回来查看或收藏本页,以跟踪比赛临近时赔率的变化。

可以。你无需交易即可了解最新动态。本页是 6Targets Esports 对阵 Shaiikademy 比赛的实时赔率跟踪器。Series Moneyline、单独 game 胜者、game 让分和总 games 赔率都会随着新交易的产生而实时更新。你可以使用图表跟踪比赛临近时的盘口变动——赔率的变化通常意味着新信息的出现,如阵容变更、近期状态或大交易者的重大操作。查看某些对局的 Head to Head、Form Guide 和 Map Winrate 获取更深入的数据和背景。收藏本页,查看评论区了解其他交易者的观点,并使用图表上的时间范围筛选器查看赔率的历史变化。这是一个免费的实时窗口,让你了解市场的预期。