Barbie Boys vs ENTERPRISE Esports

Barbie Boys
Barbie Boys
2:00 AMMarch 29
ENTERPRISE Esports
ENTERPRISE Esports
$3.45K Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$2.0K 交易量

Game Handicap

$1.4K 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Barbie Boys in this match. Otherwise, this market will resolve to "Barbie Boys". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Over" if Barbie Boys and ENTERPRISE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win Game 2 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Barbie Boys. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win Game 1 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Barbie Boys. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Barbie Boys face ENTERPRISE Esports in a pivotal BO3 series, with the winner advancing toward BLAST R6 Major Salt Lake City qualification. Barbie Boys, fresh off a 3rd-place finish in the recent Oceania Challenger Series playoffs (4-1 record, including 2-0 wins over Avengerz Assemble and a forfeit over Shaiikademy before a 1-2 semifinal loss to Anios on March 15), rebuilt their roster on March 6 with Baele, Killerman, Nezerati, Presidnt, Walsh, and Wettables. ENTERPRISE counters with a March 20 lineup refresh—adding Brendo, Jigsaw, and Kyro to Bapn and Tuhan under new coach Mag—following early Six Invitational 2026 exits, marking their untested debut. No head-to-head history exists, emphasizing roster cohesion and adaptation in this online Oceania matchup.

In the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Barbie Boys face ENTERPRISE Esports in a pivotal BO3 series, with the winner advancing toward BLAST R6 Major Salt Lake City qualification. Barbie Boys, fresh off a 3rd-place finish in the recent Oceania Challenger Series playoffs (4-1 record, including 2-0 wins over Avengerz Assemble and a forfeit over Shaiikademy before a 1-2 semifinal loss to Anios on March 15), rebuilt their roster on March 6 with Baele, Killerman, Nezerati, Presidnt, Walsh, and Wettables. ENTERPRISE counters with a March 20 lineup refresh—adding Brendo, Jigsaw, and Kyro to Bapn and Tuhan under new coach Mag—following early Six Invitational 2026 exits, marking their untested debut. No head-to-head history exists, emphasizing roster cohesion and adaptation in this online Oceania matchup.

基于Polymarket数据的AI实验性摘要 · 更新于

警惕外部链接哦。

Barbie Boys vs ENTERPRISE Esports

Barbie Boys
Barbie Boys
2:00 AMMarch 29
ENTERPRISE Esports
ENTERPRISE Esports
$3.45K Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$2.0K 交易量

Game Handicap

$1.4K 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Barbie Boys in this match. Otherwise, this market will resolve to "Barbie Boys". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Over" if Barbie Boys and ENTERPRISE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win Game 2 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Barbie Boys. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win Game 1 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Barbie Boys. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Barbie Boys face ENTERPRISE Esports in a pivotal BO3 series, with the winner advancing toward BLAST R6 Major Salt Lake City qualification. Barbie Boys, fresh off a 3rd-place finish in the recent Oceania Challenger Series playoffs (4-1 record, including 2-0 wins over Avengerz Assemble and a forfeit over Shaiikademy before a 1-2 semifinal loss to Anios on March 15), rebuilt their roster on March 6 with Baele, Killerman, Nezerati, Presidnt, Walsh, and Wettables. ENTERPRISE counters with a March 20 lineup refresh—adding Brendo, Jigsaw, and Kyro to Bapn and Tuhan under new coach Mag—following early Six Invitational 2026 exits, marking their untested debut. No head-to-head history exists, emphasizing roster cohesion and adaptation in this online Oceania matchup.

In the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Barbie Boys face ENTERPRISE Esports in a pivotal BO3 series, with the winner advancing toward BLAST R6 Major Salt Lake City qualification. Barbie Boys, fresh off a 3rd-place finish in the recent Oceania Challenger Series playoffs (4-1 record, including 2-0 wins over Avengerz Assemble and a forfeit over Shaiikademy before a 1-2 semifinal loss to Anios on March 15), rebuilt their roster on March 6 with Baele, Killerman, Nezerati, Presidnt, Walsh, and Wettables. ENTERPRISE counters with a March 20 lineup refresh—adding Brendo, Jigsaw, and Kyro to Bapn and Tuhan under new coach Mag—following early Six Invitational 2026 exits, marking their untested debut. No head-to-head history exists, emphasizing roster cohesion and adaptation in this online Oceania matchup.

基于Polymarket数据的AI实验性摘要 · 更新于

警惕外部链接哦。