AC Esports
AC Esports
上午 9:00四月 4
Team Flash
Team Flash
$20.58 Vol.Polymarket

Moneyline

$21 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 as the high-profile newcomer, debuting against AC Esports in the regular season Week 1 BO3 on April 4 after transitioning from MPL Singapore with a championship pedigree, including multiple SEA titles and a strong roster anchored by veteran midlaner KurtTzy, recent additions like SkyZED and Diablo, and Hadess shifting to roamer. AC Esports, bolstered by March acquisitions such as Widy and Eyymal alongside players like Momo and Kusey, fields a revamped lineup under coaches Adi and Loong but lacks the same proven dominance, having not competed in Season 16 where SRG.OG secured a four-peat. With no prior matches played and fresh synergies untested amid the double round-robin format, trader consensus reflects Team Flash's experience edge in this high-stakes opener, though upsets remain possible in the evolving meta.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
交易量
$21
结束日期
2026-04-04
市场开放时间
Mar 29, 2026, 1:40 PM ET
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

警惕外部链接哦。

AC Esports
AC Esports
上午 9:00四月 4
Team Flash
Team Flash
$20.58 Vol.Polymarket

Moneyline

$21 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 as the high-profile newcomer, debuting against AC Esports in the regular season Week 1 BO3 on April 4 after transitioning from MPL Singapore with a championship pedigree, including multiple SEA titles and a strong roster anchored by veteran midlaner KurtTzy, recent additions like SkyZED and Diablo, and Hadess shifting to roamer. AC Esports, bolstered by March acquisitions such as Widy and Eyymal alongside players like Momo and Kusey, fields a revamped lineup under coaches Adi and Loong but lacks the same proven dominance, having not competed in Season 16 where SRG.OG secured a four-peat. With no prior matches played and fresh synergies untested amid the double round-robin format, trader consensus reflects Team Flash's experience edge in this high-stakes opener, though upsets remain possible in the evolving meta.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
交易量
$21
结束日期
2026-04-04
市场开放时间
Mar 29, 2026, 1:40 PM ET
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

警惕外部链接哦。