Moneyline
$113K ปริมาณ
Map 1 Winner
$565 ปริมาณ
Map Handicap
$7 ปริมาณ
Total Maps
$2.5K ปริมาณ
This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "Trace Esports" if Trace Esports wins 2 or more maps than TEC Esports in this match.
Otherwise, this market will resolve to "TEC Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "Over" if TEC Esports and Trace Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win Map 2 against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win Map 2 against TEC Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win Map 1 against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win Map 1 against TEC Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ตลาดเปิดเมื่อ: Apr 15, 2026, 4:48 PM ET
ปริมาณการซื้อขาย
$116,457วันสิ้นสุด
Apr 19, 2026ตลาดเปิดเมื่อ
Apr 15, 2026, 4:48 PM ETแหล่งข้อมูลการตัดสินผล
https://vlr.ggResolver
0x65070BE91...Moneyline
$113K ปริมาณ
Map 1 Winner
$565 ปริมาณ
Map Handicap
$7 ปริมาณ
Total Maps
$2.5K ปริมาณ
This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "Trace Esports" if Trace Esports wins 2 or more maps than TEC Esports in this match.
Otherwise, this market will resolve to "TEC Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "Over" if TEC Esports and Trace Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win Map 2 against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win Map 2 against TEC Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win Map 1 against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win Map 1 against TEC Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Qualification match between TEC Esports and Trace Esports in the VCT China Ranking Matches, initially scheduled for April 19 at 5:00AM ET.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ตลาดเปิดเมื่อ: Apr 15, 2026, 4:48 PM ET
ปริมาณการซื้อขาย
$116,457วันสิ้นสุด
Apr 19, 2026ตลาดเปิดเมื่อ
Apr 15, 2026, 4:48 PM ETแหล่งข้อมูลการตัดสินผล
https://vlr.ggResolver
0x65070BE91...ระวังลิงก์ภายนอก
ระวังลิงก์ภายนอก
คำถามที่พบบ่อย
ตลาด “Trace Esports vs. TEC Esports” บน Polymarket ให้คุณเทรดผลแมตช์ Valorant ระหว่าง Trace Esports กับ TEC Esports ในทัวร์นาเมนต์ VCT กำหนดวันที่ April 19, 2026 เวลา 5:00 AM ET ตลาดหลักคือ moneyline ซีรีส์ — ทีมไหนจะชนะแมตช์ — โดย Trace Esports ราคาอยู่ที่ 55¢ (ความน่าจะเป็นโดยนัย 55%) และ TEC Esports ที่ 46¢ (46%) นอกจาก moneyline ซีรีส์ ตลาดอีสปอร์ตบน Polymarket อาจมีผู้ชนะแต่ละ map แฮนดิแคป map และจำนวน maps รวม ให้คุณมีหลายทางในการเทรดแมตช์นี้ ราคาสะท้อนความน่าจะเป็นแบบเรียลไทม์จากฝูงชน หุ้นที่ถูกต้องจ่ายออก $1 ต่อหุ้นเมื่อตลาดปิดหลังแมตช์จบ
ณ ขณะนี้ ตลาด “Trace Esports vs. TEC Esports” มีปริมาณการเทรดรวม $116.5K จากทุกประเภทตลาด (moneyline ซีรีส์, ผู้ชนะแต่ละ map, แฮนดิแคป map และจำนวน maps รวม) ปริมาณนี้สะท้อนการมีส่วนร่วมจากชุมชนเทรดเดอร์ Polymarket และยิ่งมีเทรดเดอร์มาก อัตราต่อรองก็ยิ่งน่าเชื่อถือ คุณสามารถติดตามการเคลื่อนไหวของราคาสดและเทรดตลาดใดก็ได้ในหน้านี้
เทรด “Trace Esports vs. TEC Esports” โดยเริ่มจากเลือกประเภทตลาด: Moneyline ซีรีส์ (ทีมไหนชนะแมตช์), ผู้ชนะแต่ละ Map (ใครชนะ map เฉพาะในซีรีส์), แฮนดิแคป Map (ส่วนต่างชนะ map), หรือจำนวน Maps รวม (สูง/ต่ำของจำนวน maps ที่เล่น) แต่ละตลาดแสดงราคาปัจจุบันของแต่ละฝ่าย — เช่น moneyline แสดง TE ที่ 55¢ และ TEC ที่ 46¢ เลือกฝ่ายที่ต้องการเทรด เลือก Buy เพื่อเปิดตำแหน่งหรือ Sell เพื่อปิด ใส่จำนวนเงิน แล้วกด Trade ถ้าฝ่ายที่คุณเลือกถูกต้องเมื่อแมตช์จบและตลาดปิด หุ้นจ่ายออก $1 ต่อหุ้น ถ้าไม่ถูกจะได้ $0 คุณยังขายหุ้นได้ทุกเมื่อก่อนแมตช์จบเพื่อล็อกกำไรหรือตัดขาดทุน
อัตราต่อรอง moneyline ซีรีส์ปัจจุบันของ “Trace Esports vs. TEC Esports” แสดง Trace Esports ที่ 55¢ (ความน่าจะเป็นโดยนัย 55%) และ TEC Esports ที่ 46¢ (46%) อัตราต่อรองทั้งหมดอัปเดตแบบเรียลไทม์ขณะเทรดเดอร์ซื้อขายหุ้น สะท้อนมุมมองรวมล่าสุดว่าแมตช์นี้จะเป็นยังไง กลับมาดูบ่อยๆ หรือบุ๊กมาร์กหน้านี้เพื่อติดตามอัตราต่อรองเปลี่ยนแปลงก่อนเวลาแข่ง
ได้ คุณไม่ต้องเทรดเพื่อติดตามข้อมูล หน้านี้ทำหน้าที่เป็นตัวติดตามอัตราต่อรองสดสำหรับแมตช์ Trace Esports vs. TEC Esports อัตราต่อรอง moneyline ซีรีส์ ผู้ชนะแต่ละ map แฮนดิแคป map และจำนวน maps รวมทั้งหมดอัปเดตแบบเรียลไทม์เมื่อมีการเทรดใหม่ คุณใช้กราฟติดตามการเคลื่อนไหวของไลน์เมื่อใกล้เวลาแข่ง — การเปลี่ยนแปลงอัตราต่อรองมักบ่งบอกข้อมูลใหม่เช่น เปลี่ยนรายชื่อ ฟอร์มล่าสุด หรือการเทรดใหญ่ ลองดู Head to Head, Form Guide และ Map Winrate ในบางแมตช์เพื่อข้อมูลเชิงลึก บุ๊กมาร์กหน้านี้ ดูส่วนคอมเมนต์เพื่ออ่านความเห็นเทรดเดอร์อื่น และใช้ฟิลเตอร์ช่วงเวลาบนกราฟเพื่อดูอัตราต่อรองเปลี่ยนแปลง เป็นหน้าต่างฟรีแบบเรียลไทม์สู่ความคาดหวังของตลาด
อัตราต่อรองของ Polymarket กำหนดโดยเทรดเดอร์จริงที่ลงเงินจริง ซึ่งมักให้ความน่าจะเป็นที่แม่นยำ ด้วยปริมาณเทรด $116.5K ใน “Trace Esports vs. TEC Esports” ราคาเหล่านี้รวบรวมความรู้และความเชื่อมั่นของผู้เข้าร่วม — คล้ายกับเจ้ามือกีฬาแบบดั้งเดิมที่สะท้อนเงิน sharp และเงินสาธารณะ แต่ในตลาดเปิดที่โปร่งใสที่ทุกคนเข้าร่วมได้ ตลาดพยากรณ์มีประวัติความแม่นยำที่ดี โดยเฉพาะเมื่อเหตุการณ์ใกล้จะเกิดขึ้น สำหรับสถิติล่าสุด เยี่ยมชมหน้า accuracy ที่ Polymarket
เพื่อวางเทรดแรกใน “Trace Esports vs. TEC Esports” สมัครบัญชี Polymarket ฟรีและเติมเงินด้วยคริปโต บัตรเครดิตหรือเดบิต หรือโอนผ่านธนาคาร เมื่อบัญชีมีเงินแล้ว กลับมาหน้านี้และเลือกประเภทตลาด — Moneyline ซีรีส์, ผู้ชนะแต่ละ Map, แฮนดิแคป Map หรือจำนวน Maps รวม — เลือกฝ่ายที่ต้องการเทรด (เช่น TE หรือ TEC บน moneyline) ใส่จำนวนเงิน แล้วกด Trade ถ้าคุณเพิ่งเริ่มใช้ตลาดพยากรณ์ กดลิงก์ "How it works" ด้านบนของหน้า Polymarket เพื่อดูคำแนะนำทีละขั้นตอน
บน Polymarket ราคาของแต่ละฝ่ายในตลาดแสดงความน่าจะเป็นโดยนัยของตลาด ราคา 55¢ สำหรับ TE บน moneyline ซีรีส์ หมายความว่าเทรดเดอร์เชื่อรวมกันว่ามีโอกาสประมาณ 55% ที่ Trace Esports จะชนะแมตช์นี้ ถ้าคุณซื้อหุ้น TE ที่ 55¢ แล้วพวกเขาชนะ คุณได้ $1 ต่อหุ้น — กำไร 45¢ ต่อหุ้น ถ้าแพ้ หุ้นเหล่านั้นมีค่า $0 ตรรกะเดียวกันใช้กับผู้ชนะแต่ละ map แฮนดิแคป map และจำนวน maps รวม: ราคาต่ำกว่าหมายถึงผลตอบแทนสูงกว่าแต่ความน่าจะเป็นโดยนัยต่ำกว่า
แมตช์ “Trace Esports vs. TEC Esports” กำหนดวันที่ April 19, 2026 เวลา 5:00 AM ET ในทัวร์นาเมนต์ VCT การเทรดยังคงเปิดอยู่และอัตราต่อรองจะเปลี่ยนแปลงต่อไปเมื่อข้อมูลใหม่เข้ามาก่อนเวลาแข่ง ตลาดจะปิดเมื่อซีรีส์จบและผลอย่างเป็นทางการได้รับการยืนยันจากแหล่งข้อมูล
ตลาด “Trace Esports vs. TEC Esports” มี 887 คอมเมนต์ที่เทรดเดอร์แชร์การวิเคราะห์ ถกเถียงผลแมตช์ และพูดถึงข่าวล่าสุดเช่น เปลี่ยนรายชื่อและฟอร์มล่าสุด เลื่อนลงไปที่ส่วนคอมเมนต์เพื่อร่วมสนทนา คุณยังดูแท็บ Top Holders เพื่อดูตำแหน่งของเทรดเดอร์รายใหญ่ หรือดูแท็บ Activity สำหรับฟีดเทรดแบบเรียลไทม์
Polymarket คือตลาดพยากรณ์ที่ใหญ่ที่สุดในโลก ให้คุณติดตามข่าวสารและเทรดเหตุการณ์จริง เทรดเดอร์ซื้อขายหุ้นผลลัพธ์ในหัวข้อการเมือง กีฬา คริปโต การเงิน เทคโนโลยี วัฒนธรรม และอีสปอร์ต — รวมถึงทัวร์นาเมนต์และแมตช์ League of Legends, CS2, Valorant, Dota 2 และอื่นๆ ราคาสะท้อนความน่าจะเป็นแบบเรียลไทม์จากฝูงชนที่หนุนด้วยเงินจริง เป็นทางเลือกที่โปร่งใสจากแหล่งอัตราต่อรองแบบดั้งเดิม ไม่ว่าคุณจะเป็นเทรดเดอร์อีสปอร์ตมือเก๋าหรือเพิ่งเริ่มต้น Polymarket ให้คุณใช้ความรู้ของคุณให้เป็นประโยชน์


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