All Gamers defeated TEC Esports 3-0 in the Esports World Cup 2026 China Qualifier Stage 2 lower bracket final on May 20. All Gamers advanced from the lower bracket with strong map performances across Fracture, Split, and Pearl, leveraging superior coordination and execution in key rounds. TEC Esports entered after competitive VCT China Stage 1 results, including wins over Trace Esports and Dragon Ranger Gaming, but faced challenges sustaining momentum in the best-of-five format. Both squads competed in a double-elimination bracket where recent form, map pool depth, and adaptation to the China regional meta shaped outcomes. All Gamers secured qualification to the main Esports World Cup event alongside other top Chinese teams.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · AggiornatoTEC Esports vs All Gamers
Moneyline
$5.2K Vol.
Map 1 Winner
$1.3K Vol.
Map Handicap
$5 Vol.
Total Maps
$1.5K Vol.
This market will resolve to "TEC Esports" if TEC Esports win the match against All Gamers.
This market will resolve to "All Gamers" if All Gamers win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: May 19, 2026, 11:00 PM ET
Fonte di risoluzione
https://vlr.ggResolver
0x65070BE91...TEC Esports vs All Gamers
Moneyline
$5.2K Vol.
Map 1 Winner
$1.3K Vol.
Map Handicap
$5 Vol.
Total Maps
$1.5K Vol.
This market will resolve to "TEC Esports" if TEC Esports win the match against All Gamers.
This market will resolve to "All Gamers" if All Gamers win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: May 19, 2026, 11:00 PM ET
Fonte di risoluzione
https://vlr.ggResolver
0x65070BE91...All Gamers defeated TEC Esports 3-0 in the Esports World Cup 2026 China Qualifier Stage 2 lower bracket final on May 20. All Gamers advanced from the lower bracket with strong map performances across Fracture, Split, and Pearl, leveraging superior coordination and execution in key rounds. TEC Esports entered after competitive VCT China Stage 1 results, including wins over Trace Esports and Dragon Ranger Gaming, but faced challenges sustaining momentum in the best-of-five format. Both squads competed in a double-elimination bracket where recent form, map pool depth, and adaptation to the China regional meta shaped outcomes. All Gamers secured qualification to the main Esports World Cup event alongside other top Chinese teams.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · AggiornatoFai attenzione ai link esterni.
Fai attenzione ai link esterni.


Fai attenzione ai link esterni.
Fai attenzione ai link esterni.
Domande frequenti