**Multiple teams have already secured international titles in 2026 amid a highly competitive VCT season with no clear dominant roster.** Nongshim RedForce captured Masters Santiago, Leviatán took Masters London, and 100 Thieves claimed the Esports World Cup crown after strong regional performances, including their VCT Americas Stage 2 title. Pacific squads like Global Esports (Stage 2 winners) and Paper Rex have shown consistent deep runs, while China’s TYLOO and EDward Gaming have posted notable regional results and qualification momentum. Upcoming VALORANT Champions 2026 in Shanghai (September 24–October 18) represents the final major opportunity, drawing 16 qualified teams from the four international leagues. Recent roster adjustments, such as Team Liquid’s late swap ahead of the event, and varying regional form add uncertainty. Trader consensus reflects this parity, with implied probabilities distributed across established contenders and rising regional powers rather than a single favorite.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · AggiornatoKarmine Corp
29%
Team Liquid
27%
Dragon Ranger Gaming
26%
LOUD
26%
Team Vitality
19%
Paper Rex
15%
FUT Esports
14%
Natus Vincere
13%
G2 Esports
12%
Global Esports
10%
KIWOOM DRX
8%
T1
8%
NRG
14%
Xi Lai Gaming
6%
EDward Gaming
4%
FunPlus Phoenix
3%
Team Heretics
3%
FNATIC
3%
JD Mall JDG Esports
3%
TYLOO
3%
Evil Geniuses
3%
Sentinels
3%
Gen.G
3%
Team Secret
3%
MIBR
3%
Cloud9
3%
Wuxi Titan Esports Club
3%
FULL SENSE
3%
All Gamers
2%
Guangzhou Huadu Bilibili Gaming
2%
ENVY
2%
Trace Esports
2%
Eternal Fire
2%
VARREL
2%
KRÜ Esports
2%
DetonatioN FocusMe
2%
GIANTX
2%
ZETA DIVISION
2%
Rex Regum Qeon
2%
FURIA
2%
PCIFIC Esports
1%
BBL Esports
1%
Nova Esports
1%
Wolves Esports
1%
Gentle Mates
1%
$8,463 Vol.
Karmine Corp
29%
Team Liquid
27%
Dragon Ranger Gaming
26%
LOUD
26%
Team Vitality
19%
Paper Rex
15%
FUT Esports
14%
Natus Vincere
13%
G2 Esports
12%
Global Esports
10%
KIWOOM DRX
8%
T1
8%
NRG
14%
Xi Lai Gaming
6%
EDward Gaming
4%
FunPlus Phoenix
3%
Team Heretics
3%
FNATIC
3%
JD Mall JDG Esports
3%
TYLOO
3%
Evil Geniuses
3%
Sentinels
3%
Gen.G
3%
Team Secret
3%
MIBR
3%
Cloud9
3%
Wuxi Titan Esports Club
3%
FULL SENSE
3%
All Gamers
2%
Guangzhou Huadu Bilibili Gaming
2%
ENVY
2%
Trace Esports
2%
Eternal Fire
2%
VARREL
2%
KRÜ Esports
2%
DetonatioN FocusMe
2%
GIANTX
2%
ZETA DIVISION
2%
Rex Regum Qeon
2%
FURIA
2%
PCIFIC Esports
1%
BBL Esports
1%
Nova Esports
1%
Wolves Esports
1%
Gentle Mates
1%
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Mercato aperto: Jun 30, 2026, 12:56 PM ET
Risolutore
0x65070BE91...For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Risolutore
0x65070BE91...**Multiple teams have already secured international titles in 2026 amid a highly competitive VCT season with no clear dominant roster.** Nongshim RedForce captured Masters Santiago, Leviatán took Masters London, and 100 Thieves claimed the Esports World Cup crown after strong regional performances, including their VCT Americas Stage 2 title. Pacific squads like Global Esports (Stage 2 winners) and Paper Rex have shown consistent deep runs, while China’s TYLOO and EDward Gaming have posted notable regional results and qualification momentum. Upcoming VALORANT Champions 2026 in Shanghai (September 24–October 18) represents the final major opportunity, drawing 16 qualified teams from the four international leagues. Recent roster adjustments, such as Team Liquid’s late swap ahead of the event, and varying regional form add uncertainty. Trader consensus reflects this parity, with implied probabilities distributed across established contenders and rising regional powers rather than a single favorite.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · Aggiornato



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