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CEE 2026 : Qualifications APAC

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CEE 2026 : Qualifications APAC

NOUVEAU
20 mai 2026
Polymarket

$218 Vol.

Polymarket
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DetonatioN FocusMe

$0 Vol.

96%

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Ground Zero Gaming

$0 Vol.

50%

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CTBC Flying Oyster

$0 Vol.

50%

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Secret Whales

$0 Vol.

49%

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SoftBank HAWKS gaming

$0 Vol.

49%

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Deep Cross Gaming

$0 Vol.

49%

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GAM Esports

$0 Vol.

48%

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MVK Esports

$218 Vol.

46%

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The Esports World Cup 2026 APAC qualifiers are ramping up across titles like League of Legends, VALORANT, and Apex Legends, with LoL's double-elimination bracket—featuring all eight LCP Split 2 teams—set for May 5-20 to secure the regional slot via Bo3/Bo5 series. VALORANT Pacific online qualifiers launched April 7, offering three direct entries to the main event, while ALGS Asia-Pacific South pro league progresses through June for eight club spots. Recent club partner additions, including GAM Esports, bolster regional depth, but no results have emerged in the past week; focus lies on LCP Split 1 standings for seeding, roster stability, patch-driven meta shifts, and group stage form in feeder tournaments.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
Volume
$218
Date de fin
20 mai 2026
Marché ouvert
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The Esports World Cup 2026 APAC qualifiers are ramping up across titles like League of Legends, VALORANT, and Apex Legends, with LoL's double-elimination bracket—featuring all eight LCP Split 2 teams—set for May 5-20 to secure the regional slot via Bo3/Bo5 series. VALORANT Pacific online qualifiers launched April 7, offering three direct entries to the main event, while ALGS Asia-Pacific South pro league progresses through June for eight club spots. Recent club partner additions, including GAM Esports, bolster regional depth, but no results have emerged in the past week; focus lies on LCP Split 1 standings for seeding, roster stability, patch-driven meta shifts, and group stage form in feeder tournaments.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
Volume
$218
Date de fin
20 mai 2026
Marché ouvert
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.

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Questions fréquentes

« CEE 2026 : Qualifications APAC » est un marché de prédiction sur Polymarket avec 8 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Ground Zero Gaming » à 50%, suivi de « CTBC Flying Oyster » à 50%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 50¢ implique que le marché attribue collectivement une probabilité de 50% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« CEE 2026 : Qualifications APAC » est un marché nouvellement créé sur Polymarket, lancé le Apr 7, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « CEE 2026 : Qualifications APAC », parcourez les 8 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « CEE 2026 : Qualifications APAC » est « Ground Zero Gaming » à 50%, ce qui signifie que le marché attribue une probabilité de 50% à ce résultat. Le résultat le plus proche ensuite est « CTBC Flying Oyster » à 50%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « CEE 2026 : Qualifications APAC » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.