**Multiple teams have already claimed international titles in the 2026 VCT season, shaping current sentiment.** Nongshim RedForce captured Masters Santiago in March, Leviatán defeated Paper Rex 3-2 in the Masters London grand final in June, and 100 Thieves won the Esports World Cup Valorant event in July. Paper Rex has repeatedly reached finals across these events without securing a title, highlighting strong regular-season and league form in the Pacific but execution challenges in high-stakes internationals. Stage 2 league play remains underway across Americas, EMEA, Pacific, and China, directly feeding into qualification points and seeding for Champions Shanghai (September 24–October 18). Roster stability, recent patch adaptations, and head-to-head matchups in the remaining qualifiers will determine which squads enter the year’s final major with momentum. Trader pricing reflects these verified results and the competitive depth of the field heading into the season’s conclusion.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourAll Gamers
50%
Guangzhou Huadu Bilibili Gaming
50%
VARREL
50%
ENVY
50%
Team Liquid
50%
Eternal Fire
50%
Cloud9
50%
LOUD
50%
BBL Esports
50%
Natus Vincere
50%
FNATIC
50%
FULL SENSE
50%
Global Esports
50%
Sentinels
50%
FunPlus Phoenix
50%
TYLOO
50%
Wuxi Titan Esports Club
50%
Team Heretics
50%
Gen.G
50%
DetonatioN FocusMe
50%
KRÜ Esports
50%
Team Vitality
50%
T1
50%
Team Secret
50%
Karmine Corp
50%
Xi Lai Gaming
25%
Gentle Mates
25%
FUT Esports
25%
Rex Regum Qeon
25%
KIWOOM DRX
25%
Trace Esports
25%
FURIA
25%
Evil Geniuses
24%
Wolves Esports
24%
MIBR
24%
Paper Rex
17%
Nova Esports
4%
EDward Gaming
4%
JD Mall JDG Esports
3%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
G2 Esports
<1%
NRG
50%
GIANTX
50%
ZETA DIVISION
50%
$7,391 Vol.
All Gamers
50%
Guangzhou Huadu Bilibili Gaming
50%
VARREL
50%
ENVY
50%
Team Liquid
50%
Eternal Fire
50%
Cloud9
50%
LOUD
50%
BBL Esports
50%
Natus Vincere
50%
FNATIC
50%
FULL SENSE
50%
Global Esports
50%
Sentinels
50%
FunPlus Phoenix
50%
TYLOO
50%
Wuxi Titan Esports Club
50%
Team Heretics
50%
Gen.G
50%
DetonatioN FocusMe
50%
KRÜ Esports
50%
Team Vitality
50%
T1
50%
Team Secret
50%
Karmine Corp
50%
Xi Lai Gaming
25%
Gentle Mates
25%
FUT Esports
25%
Rex Regum Qeon
25%
KIWOOM DRX
25%
Trace Esports
25%
FURIA
25%
Evil Geniuses
24%
Wolves Esports
24%
MIBR
24%
Paper Rex
17%
Nova Esports
4%
EDward Gaming
4%
JD Mall JDG Esports
3%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
G2 Esports
<1%
NRG
50%
GIANTX
50%
ZETA DIVISION
50%
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Marché ouvert : Jun 30, 2026, 12:56 PM ET
Resolver
0x65070BE91...For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Resolver
0x65070BE91...**Multiple teams have already claimed international titles in the 2026 VCT season, shaping current sentiment.** Nongshim RedForce captured Masters Santiago in March, Leviatán defeated Paper Rex 3-2 in the Masters London grand final in June, and 100 Thieves won the Esports World Cup Valorant event in July. Paper Rex has repeatedly reached finals across these events without securing a title, highlighting strong regular-season and league form in the Pacific but execution challenges in high-stakes internationals. Stage 2 league play remains underway across Americas, EMEA, Pacific, and China, directly feeding into qualification points and seeding for Champions Shanghai (September 24–October 18). Roster stability, recent patch adaptations, and head-to-head matchups in the remaining qualifiers will determine which squads enter the year’s final major with momentum. Trader pricing reflects these verified results and the competitive depth of the field heading into the season’s conclusion.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour



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