Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$0.00 Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Shaiikademy and 6Targets Esports clash in a BO3 upper bracket quarterfinal, both having punched tickets via the Challenger Series qualifiers concluded March 15. Shaiikademy dominated with a 3-0 Swiss Stage record en route to 1st place and $3,250, showcasing strong map control, while 6Targets advanced from 4th via a 3-2 Swiss run for $1,900. No head-to-head history; rosters stable since February roster locks. Recent quarterfinals featured Chalet and Bank dominance by favorites like ENTERPRISE Esports, underscoring execution edges in this path to BLAST R6 Major qualification.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$0
結束日期
2026-04-05
市場開放時間
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$0.00 Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 Oceania Kickoff double-elimination playoffs, Shaiikademy and 6Targets Esports clash in a BO3 upper bracket quarterfinal, both having punched tickets via the Challenger Series qualifiers concluded March 15. Shaiikademy dominated with a 3-0 Swiss Stage record en route to 1st place and $3,250, showcasing strong map control, while 6Targets advanced from 4th via a 3-2 Swiss run for $1,900. No head-to-head history; rosters stable since February roster locks. Recent quarterfinals featured Chalet and Bank dominance by favorites like ENTERPRISE Esports, underscoring execution edges in this path to BLAST R6 Major qualification.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$0
結束日期
2026-04-05
市場開放時間
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。