Can You Be My Enemy vs Dplus

Can You Be My Enemy
Can You Be My Enemy
上午 4:00四月 3
Dplus
Dplus
$0.00 Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Dplus" if Dplus wins 2 or more games than Can You Be My Enemy in this match. Otherwise, this market will resolve to "Can You Be My Enemy". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Over" if Can You Be My Enemy and Dplus play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 2 against Dplus. This market will resolve to "Dplus" if Dplus win Game 2 against Can You Be My Enemy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 1 against Dplus. This market will resolve to "Dplus" if Dplus win Game 1 against Can You Be My Enemy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 North Kickoff double-elimination playoffs, 4th-seeded Can You Be My Enemy faces 5th-seeded Dplus in an upper bracket quarterfinal BO3 on April 3, marking both teams' tournament debuts after qualifiers. Recent quarterfinals highlighted upset potential, with Challenger Series winner KINOTROPE gaming eliminating 3rd-seeded ex-PSG Talon 2-1, while SCARZ swept FEARX 2-0 and CAG dominated LFO No Name 2-0. CYBME, a recent riser from strong Challenger performances, boasts a stable Japanese roster, while Dplus—featuring Brazilian stars Mity, Faallz, Levy, NearZ, and newcomer Muzi (joined March 17)—brings international firepower and stylistic versatility. No head-to-head history exists, but map vetoes and operator bans will prove pivotal in this high-stakes matchup, with the winner advancing toward a BLAST R6 Major Salt Lake City qualification spot.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET.

This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus.

This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$0
結束日期
2026-04-03
市場開放時間
Mar 31, 2026, 10:00 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Can You Be My Enemy vs Dplus

Can You Be My Enemy
Can You Be My Enemy
上午 4:00四月 3
Dplus
Dplus
$0.00 Vol.Polymarket

Moneyline

$0 交易量

Game 1 Winner

$0 交易量

Game Handicap

$0 交易量

Total Games

$0 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Dplus" if Dplus wins 2 or more games than Can You Be My Enemy in this match. Otherwise, this market will resolve to "Can You Be My Enemy". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Over" if Can You Be My Enemy and Dplus play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 2 against Dplus. This market will resolve to "Dplus" if Dplus win Game 2 against Can You Be My Enemy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 1 against Dplus. This market will resolve to "Dplus" if Dplus win Game 1 against Can You Be My Enemy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the Asia Pacific League 2026 North Kickoff double-elimination playoffs, 4th-seeded Can You Be My Enemy faces 5th-seeded Dplus in an upper bracket quarterfinal BO3 on April 3, marking both teams' tournament debuts after qualifiers. Recent quarterfinals highlighted upset potential, with Challenger Series winner KINOTROPE gaming eliminating 3rd-seeded ex-PSG Talon 2-1, while SCARZ swept FEARX 2-0 and CAG dominated LFO No Name 2-0. CYBME, a recent riser from strong Challenger performances, boasts a stable Japanese roster, while Dplus—featuring Brazilian stars Mity, Faallz, Levy, NearZ, and newcomer Muzi (joined March 17)—brings international firepower and stylistic versatility. No head-to-head history exists, but map vetoes and operator bans will prove pivotal in this high-stakes matchup, with the winner advancing toward a BLAST R6 Major Salt Lake City qualification spot.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET.

This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus.

This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$0
結束日期
2026-04-03
市場開放時間
Mar 31, 2026, 10:00 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。