LCK(南韓) 71%
LPL(中國) 24%
LEC(歐洲/EMEA) 4.3%
CBLOL(巴西) 2.9%
$45,165 交易量
$45,165 交易量
Dec 31, 2026

LCK(南韓)
71%

LPL(中國)
24%

LEC(歐洲/EMEA)
4%

CBLOL(巴西)
3%

LCP(亞太地區)
1%

LCS(北美)
1%
LCK(南韓) 71%
LPL(中國) 24%
LEC(歐洲/EMEA) 4.3%
CBLOL(巴西) 2.9%
$45,165 交易量
$45,165 交易量
Dec 31, 2026

LCK(南韓)
$8,418 交易量
71%

LPL(中國)
$6,257 交易量
24%

LEC(歐洲/EMEA)
$5,314 交易量
4%

CBLOL(巴西)
$14,263 交易量
3%

LCP(亞太地區)
$5,021 交易量
1%

LCS(北美)
$5,891 交易量
1%
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
市場開放時間: Dec 30, 2025, 10:14 AM ET
交易量
$45,165結束日期
Dec 31, 2026市場開放時間
Dec 30, 2025, 10:14 AM ETResolver
0x2F5e3684c...This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).
If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".
The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).
Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions