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LoL : MSI 2026中獎地區

Market icon

LoL : MSI 2026中獎地區

LCK(韓國) 69%

LPL(中國) 24%

LEC(歐洲 / EMEA) 5.5%

LCS(北美) 2.3%

Polymarket

$30,848 交易量

LCK(韓國) 69%

LPL(中國) 24%

LEC(歐洲 / EMEA) 5.5%

LCS(北美) 2.3%

Polymarket

$30,848 交易量

LCK(韓國)

$5,727 交易量

69%

LPL(中國)

$7,441 交易量

24%

LEC(歐洲 / EMEA)

$8,594 交易量

5%

LCS(北美)

$3,414 交易量

2%

LCP(亞太地區)

$2,967 交易量

1%

CBLOL(巴西)

$2,706 交易量

1%

This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)LCK's 68.5% implied probability as MSI 2026 winning region stems from T1's Worlds 2025 three-peat championship over KT Rolster and Gen.G's flawless 3-0 LCK Cup 2026 sweep of BNK FEARX earlier this month, underscoring Korea's split dominance and depth ahead of the Daejeon-hosted tournament. LPL trails at 23.5% buoyed by Bilibili Gaming's First Stand 2026 title win over G2 Esports last week—snapping their Bo5 losing streak versus LCK—and strong Split 1 standings led by Anyone's Legend and BLG. LEC's 5.5% reflects G2's runner-up run exposing European potential, while LCS, LCP, and CBLOL lag on inconsistent international brackets and weaker regional form.

LCK's 68.5% implied probability as MSI 2026 winning region stems from T1's Worlds 2025 three-peat championship over KT Rolster and Gen.G's flawless 3-0 LCK Cup 2026 sweep of BNK FEARX earlier this month, underscoring Korea's split dominance and depth ahead of the Daejeon-hosted tournament. LPL trails at 23.5% buoyed by Bilibili Gaming's First Stand 2026 title win over G2 Esports last week—snapping their Bo5 losing streak versus LCK—and strong Split 1 standings led by Anyone's Legend and BLG. LEC's 5.5% reflects G2's runner-up run exposing European potential, while LCS, LCP, and CBLOL lag on inconsistent international brackets and weaker regional form.

基於Polymarket數據的AI實驗性摘要 · 更新於
This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)LCK's 68.5% implied probability as MSI 2026 winning region stems from T1's Worlds 2025 three-peat championship over KT Rolster and Gen.G's flawless 3-0 LCK Cup 2026 sweep of BNK FEARX earlier this month, underscoring Korea's split dominance and depth ahead of the Daejeon-hosted tournament. LPL trails at 23.5% buoyed by Bilibili Gaming's First Stand 2026 title win over G2 Esports last week—snapping their Bo5 losing streak versus LCK—and strong Split 1 standings led by Anyone's Legend and BLG. LEC's 5.5% reflects G2's runner-up run exposing European potential, while LCS, LCP, and CBLOL lag on inconsistent international brackets and weaker regional form.

LCK's 68.5% implied probability as MSI 2026 winning region stems from T1's Worlds 2025 three-peat championship over KT Rolster and Gen.G's flawless 3-0 LCK Cup 2026 sweep of BNK FEARX earlier this month, underscoring Korea's split dominance and depth ahead of the Daejeon-hosted tournament. LPL trails at 23.5% buoyed by Bilibili Gaming's First Stand 2026 title win over G2 Esports last week—snapping their Bo5 losing streak versus LCK—and strong Split 1 standings led by Anyone's Legend and BLG. LEC's 5.5% reflects G2's runner-up run exposing European potential, while LCS, LCP, and CBLOL lag on inconsistent international brackets and weaker regional form.

基於Polymarket數據的AI實驗性摘要 · 更新於

警惕外部連結哦。

Frequently Asked Questions

"LoL : MSI 2026中獎地區" is a prediction market on Polymarket with 6 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "LCK(韓國)" at 69%, followed by "LPL(中國)" at 24%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 69¢ implies that the market collectively assigns a 69% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "LoL : MSI 2026中獎地區" has generated $30.8K in total trading volume since the market launched on Mar 3, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "LoL : MSI 2026中獎地區," browse the 6 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "LoL : MSI 2026中獎地區" is "LCK(韓國)" at 69%, meaning the market assigns a 69% chance to that outcome. The next closest outcome is "LPL(中國)" at 24%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "LoL : MSI 2026中獎地區" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.