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EWC 2026 :亞太地區資格賽

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EWC 2026 :亞太地區資格賽

最新
2026-05-20
Polymarket

$446 交易量

Polymarket
Market icon

Deep Cross Gaming

$0 交易量

50%

Market icon

Ground Zero Gaming

$0 交易量

50%

Market icon

SoftBank HAWKS gaming

$0 交易量

49%

Market icon

GAM Esports

$0 交易量

49%

Market icon

DetonatioN FocusMe

$0 交易量

49%

Market icon

Secret Whales

$0 交易量

48%

Market icon

CTBC Flying Oyster

$179 交易量

48%

Market icon

MVK Esports

$268 交易量

31%

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The EWC 2026 APAC Qualifier for League of Legends features the eight LCP teams—DetonatioN FocusMe, CTBC Flying Oyster, GAM Esports, SoftBank HAWKS gaming, Secret Whales, Deep Cross Gaming, Ground Zero Gaming, and MVK Esports—in a double-elimination online bracket from May 5-20, with the winner advancing to the Riyadh main event (runner-up qualifies if they also win LCP Split 2). LCP Split 2 regular season launched April 3, delivering early momentum: CTBC Flying Oyster notched key Bo5 victories over GAM Esports (3-2) and PSG Talon (3-2) in Rounds 3-4, bolstering their standing despite roster departures like Junjia and HongQ. Traders eye ongoing Split 2 form, head-to-head history, Fearless Draft adaptations, and patch meta shifts as pivotal for seeding and upsets in this evenly matched field.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
交易量
$446
結束日期
2026-05-20
市場開放時間
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The EWC 2026 APAC Qualifier for League of Legends features the eight LCP teams—DetonatioN FocusMe, CTBC Flying Oyster, GAM Esports, SoftBank HAWKS gaming, Secret Whales, Deep Cross Gaming, Ground Zero Gaming, and MVK Esports—in a double-elimination online bracket from May 5-20, with the winner advancing to the Riyadh main event (runner-up qualifies if they also win LCP Split 2). LCP Split 2 regular season launched April 3, delivering early momentum: CTBC Flying Oyster notched key Bo5 victories over GAM Esports (3-2) and PSG Talon (3-2) in Rounds 3-4, bolstering their standing despite roster departures like Junjia and HongQ. Traders eye ongoing Split 2 form, head-to-head history, Fearless Draft adaptations, and patch meta shifts as pivotal for seeding and upsets in this evenly matched field.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
交易量
$446
結束日期
2026-05-20
市場開放時間
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.

警惕外部連結哦。

Frequently Asked Questions

"EWC 2026 :亞太地區資格賽" is a prediction market on Polymarket with 8 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Deep Cross Gaming" at 50%, followed by "Ground Zero Gaming" at 50%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 50¢ implies that the market collectively assigns a 50% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"EWC 2026 :亞太地區資格賽" is a newly created market on Polymarket, launched on Apr 7, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "EWC 2026 :亞太地區資格賽," browse the 8 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "EWC 2026 :亞太地區資格賽" is "Deep Cross Gaming" at 50%, meaning the market assigns a 50% chance to that outcome. The next closest outcome is "Ground Zero Gaming" at 50%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "EWC 2026 :亞太地區資格賽" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.