Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$13.09K Vol.Polymarket

Moneyline

$5 交易量

Game 1 Winner

$2.2K 交易量

Game Handicap

$3.1K 交易量

Total Games

$7.8K 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Shaiikademy and 6Targets Esports, both Australian squads, meet in the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff playoffs, a double-elimination BO3 series on April 5 that advances the winner toward BLAST R6 Major qualification. The A-Tier online PC event launched March 29 with early matches like ENTERPRISE Esports' 2-0 over Barbie Boys and Man eSports LFO's 2-0 shutout of Rock LFO, highlighting defensive dominance on maps like Chalet (86% defense win rate). Both teams enter undefeated in tournament play, with Shaiikademy posting mixed qualifier form (wins over Antic Legacy and Kelton's Knights amid losses to stronger foes) and 6Targets at 40% recent win rate. Stable rosters—Shaiikademy's LeBriJames, Arcanum, Rhani, Fxulty, KKin; 6Targets' kynvx, Nikoh, Orion, Qcxie, Xethy—face no reported changes amid the Rainbow Six Siege (2025) meta favoring bans on key attackers.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$13,087
結束日期
2026-04-05
市場開放時間
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Frequently Asked Questions

Polymarket 上的「6Targets Esports vs. Shaiikademy」市場讓你可以對 Asia-Pacific League 中 6Targets Esports 與 Shaiikademy 的 Rainbow Six Siege 比賽結果進行交易,該比賽定於 April 4, 2026 11:00 PM ET 開賽。主要市場是 Series Moneyline——哪支隊伍將贏得比賽——其中 6Targets Esports 當前價格為 34¢(34% 隱含概率),Shaiikademy 為 66¢(66%)。除了 Series Moneyline,Polymarket 上的電競市場還可能提供單獨 game 勝者、game 讓分和總 games,讓你有多種方式對這場比賽進行交易。價格反映了即時的群眾概率。正確結果的份額在比賽結束後市場結算時每份支付 $1。

截至目前,「6Targets Esports vs. Shaiikademy」市場在所有市場類型(Series Moneyline、單獨 game 勝者、game 讓分和總 games)中已產生 $13.1K 的總交易量。該交易量反映了 Polymarket 交易社群的積極參與,而更多的交易者通常意味著更有參考價值、更可靠的賠率。你可以在本頁直接追蹤即時價格變動並對任何市場進行交易。

要在「6Targets Esports vs. Shaiikademy」上進行交易,首先選擇你想交易的市場類型:Series Moneyline(哪支隊伍贏得比賽)、單獨 Game 勝者(誰贏得系列賽中的特定 game)、Game 讓分(game 勝利差距)或總 Games(打出的 games 數量的大/小)。每個市場都顯示各方的當前價格——例如,moneyline 顯示 6T 為 34¢,SHAIIK 為 66¢。選擇你想交易的一方,選擇「買入」建倉或「賣出」平倉,輸入金額,然後點擊「交易」。如果你選擇的一方在比賽結束市場結算時是正確的,你的份額每份支付 $1。如果不正確,則支付 $0。你也可以在比賽結束前隨時賣出份額以鎖定利润或止損。

「6Targets Esports vs. Shaiikademy」的當前 Series Moneyline 賠率顯示 6Targets Esports 為 34¢(34% 隱含概率),Shaiikademy 為 66¢(66%)。所有賠率會隨著交易者買賣份額而即時更新,反映對比賽結果的最新集體判斷。請經常回來查看或收藏本頁,以追蹤比賽臨近時賠率的變化。

可以。你無需交易即可瞭解最新動態。本頁是 6Targets Esports 對戰 Shaiikademy 比賽的即時賠率追蹤器。Series Moneyline、單獨 game 勝者、game 讓分和總 games 賠率都會隨著新交易的產生而即時更新。你可以使用圖表追蹤比賽臨近時的盤口變動——賠率的變化通常意味著新資訊的出現,如陣容變更、近期狀態或大交易者的重大操作。查看某些對戰的 Head to Head、Form Guide 和 Map Winrate 獲取更深入的數據和背景。收藏本頁,查看評論區瞭解其他交易者的觀點,並使用圖表上的時間範圍篩選器查看賠率的歷史變化。這是一個免費的即時窗口,讓你瞭解市場的預期。

Shaiikademy vs 6Targets Esports

Shaiikademy
Shaiikademy
上午 3:00四月 5
6Targets Esports
6Targets Esports
$13.09K Vol.Polymarket

Moneyline

$5 交易量

Game 1 Winner

$2.2K 交易量

Game Handicap

$3.1K 交易量

Total Games

$7.8K 交易量

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy wins 2 or more games than 6Targets Esports in this match. Otherwise, this market will resolve to "6Targets Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Over" if Shaiikademy and 6Targets Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Shaiikademy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Shaiikademy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Shaiikademy and 6Targets Esports, both Australian squads, meet in the upper bracket quarterfinals of the Asia Pacific League 2026 Oceania Kickoff playoffs, a double-elimination BO3 series on April 5 that advances the winner toward BLAST R6 Major qualification. The A-Tier online PC event launched March 29 with early matches like ENTERPRISE Esports' 2-0 over Barbie Boys and Man eSports LFO's 2-0 shutout of Rock LFO, highlighting defensive dominance on maps like Chalet (86% defense win rate). Both teams enter undefeated in tournament play, with Shaiikademy posting mixed qualifier form (wins over Antic Legacy and Kelton's Knights amid losses to stronger foes) and 6Targets at 40% recent win rate. Stable rosters—Shaiikademy's LeBriJames, Arcanum, Rhani, Fxulty, KKin; 6Targets' kynvx, Nikoh, Orion, Qcxie, Xethy—face no reported changes amid the Rainbow Six Siege (2025) meta favoring bans on key attackers.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET.

This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$13,087
結束日期
2026-04-05
市場開放時間
Mar 31, 2026, 1:10 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Shaiikademy and 6Targets Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 4 at 11:00PM ET. This market will resolve to "Shaiikademy" if Shaiikademy win the match against 6Targets Esports. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Shaiikademy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Frequently Asked Questions

Polymarket 上的「6Targets Esports vs. Shaiikademy」市場讓你可以對 Asia-Pacific League 中 6Targets Esports 與 Shaiikademy 的 Rainbow Six Siege 比賽結果進行交易,該比賽定於 April 4, 2026 11:00 PM ET 開賽。主要市場是 Series Moneyline——哪支隊伍將贏得比賽——其中 6Targets Esports 當前價格為 34¢(34% 隱含概率),Shaiikademy 為 66¢(66%)。除了 Series Moneyline,Polymarket 上的電競市場還可能提供單獨 game 勝者、game 讓分和總 games,讓你有多種方式對這場比賽進行交易。價格反映了即時的群眾概率。正確結果的份額在比賽結束後市場結算時每份支付 $1。

截至目前,「6Targets Esports vs. Shaiikademy」市場在所有市場類型(Series Moneyline、單獨 game 勝者、game 讓分和總 games)中已產生 $13.1K 的總交易量。該交易量反映了 Polymarket 交易社群的積極參與,而更多的交易者通常意味著更有參考價值、更可靠的賠率。你可以在本頁直接追蹤即時價格變動並對任何市場進行交易。

要在「6Targets Esports vs. Shaiikademy」上進行交易,首先選擇你想交易的市場類型:Series Moneyline(哪支隊伍贏得比賽)、單獨 Game 勝者(誰贏得系列賽中的特定 game)、Game 讓分(game 勝利差距)或總 Games(打出的 games 數量的大/小)。每個市場都顯示各方的當前價格——例如,moneyline 顯示 6T 為 34¢,SHAIIK 為 66¢。選擇你想交易的一方,選擇「買入」建倉或「賣出」平倉,輸入金額,然後點擊「交易」。如果你選擇的一方在比賽結束市場結算時是正確的,你的份額每份支付 $1。如果不正確,則支付 $0。你也可以在比賽結束前隨時賣出份額以鎖定利润或止損。

「6Targets Esports vs. Shaiikademy」的當前 Series Moneyline 賠率顯示 6Targets Esports 為 34¢(34% 隱含概率),Shaiikademy 為 66¢(66%)。所有賠率會隨著交易者買賣份額而即時更新,反映對比賽結果的最新集體判斷。請經常回來查看或收藏本頁,以追蹤比賽臨近時賠率的變化。

可以。你無需交易即可瞭解最新動態。本頁是 6Targets Esports 對戰 Shaiikademy 比賽的即時賠率追蹤器。Series Moneyline、單獨 game 勝者、game 讓分和總 games 賠率都會隨著新交易的產生而即時更新。你可以使用圖表追蹤比賽臨近時的盤口變動——賠率的變化通常意味著新資訊的出現,如陣容變更、近期狀態或大交易者的重大操作。查看某些對戰的 Head to Head、Form Guide 和 Map Winrate 獲取更深入的數據和背景。收藏本頁,查看評論區瞭解其他交易者的觀點,並使用圖表上的時間範圍篩選器查看賠率的歷史變化。這是一個免費的即時窗口,讓你瞭解市場的預期。