BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoBESTIA Academy vs R2 Esports Club
Moneyline
$7.5K Wol.
Map 1 Winner
$8.1K Wol.
Total Maps
$81 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$82 Wol.
Odd/Even Total Rounds
$5 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$20 Wol.
Odd/Even Total Rounds
$105 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$0 Wol.
Odd/Even Total Rounds
$0 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
BESTIA Academy vs R2 Esports Club
Moneyline
$7.5K Wol.
Map 1 Winner
$8.1K Wol.
Total Maps
$81 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$82 Wol.
Odd/Even Total Rounds
$5 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$20 Wol.
Odd/Even Total Rounds
$105 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$0 Wol.
Odd/Even Total Rounds
$0 Wol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 15, 2026, 4:19 PM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...BESTIA Academy and R2 Esports Club, two South American CS2 academy squads, met in the CCT South America Challengers #1 Playoffs BO3 on April 16. Recent regional form favored R2, which posted consistent map wins in Swiss stages against comparable opposition while BESTIA Academy showed mixed results, including a forfeit in one prior encounter and variable map control in openers. Map pool familiarity, particularly on Ancient, Nuke, and Inferno, shaped early veto dynamics, with both sides relying on standard academy lineups without reported roster changes. The matchup highlighted typical Challengers-level volatility in execution and economy management, where small edges in recent head-to-head or online stability often dictate series outcomes in this tier of competition.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.


Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania