Trader consensus in the LCS shortest-game market assigns LYON a 100% implied probability, reflecting the team's recent dominant form, efficient map control, and history of swift victories that frequently produce the briefest contests. FlyQuest, Shopify Rebellion, and Disguised sit near zero, indicating limited expectations for them to deliver the season's shortest match. While this pricing captures the wisdom of crowds, outcomes remain subject to variables such as unexpected early surrenders, draft anomalies, or connectivity disruptions that could extend or compress game times in competitive League of Legends play.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourLYON 100.0%
Cloud9 <1%
Dignitas <1%
FlyQuest <1%
$80,133 Vol.
$80,133 Vol.

Cloud9
No

Dignitas
No

FlyQuest
No

LYON
Yes

Sentinels
No

Shopify Rebellion
No

Team Liquid
No

Disguised
No
LYON 100.0%
Cloud9 <1%
Dignitas <1%
FlyQuest <1%
$80,133 Vol.
$80,133 Vol.

Cloud9
No

Dignitas
No

FlyQuest
No

LYON
Yes

Sentinels
No

Shopify Rebellion
No

Team Liquid
No

Disguised
No
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Marché ouvert : Jul 31, 2026, 6:22 PM ET
Résolveur
0x69c47De9D...Résultat proposé: No
Aucune contestation
Résultat final: No
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Résolveur
0x69c47De9D...Résultat proposé: No
Aucune contestation
Résultat final: No
Trader consensus in the LCS shortest-game market assigns LYON a 100% implied probability, reflecting the team's recent dominant form, efficient map control, and history of swift victories that frequently produce the briefest contests. FlyQuest, Shopify Rebellion, and Disguised sit near zero, indicating limited expectations for them to deliver the season's shortest match. While this pricing captures the wisdom of crowds, outcomes remain subject to variables such as unexpected early surrenders, draft anomalies, or connectivity disruptions that could extend or compress game times in competitive League of Legends play.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour



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