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icon for VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes

VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes

icon for VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes

VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes

$10,496 Vol.

Polymarket

$10,496 Vol.

Polymarket

Nongshim RedForce

$1,187 Vol.

U 3.5

Full Sense

$435 Vol.

U 3.5

Gen.G Esports

$671 Vol.

O 2.5

Rex Regum Qeon

$71 Vol.

U 2.5

Global Esports

$831 Vol.

O 2.5

ZETA DIVISION

$605 Vol.

O 0.5

Paper Rex

$884 Vol.

U 4.5

T1

$50 Vol.

U 3.5

DRX

$84 Vol.

U 2.5

DetonatioN FocusMe

$3,560 Vol.

O 1.5

VARREL

$1,378 Vol.

O 1.5

Team Secret

$740 Vol.

U 1.5

This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT Pacific Stage 2 group stage nears its August 9 finish with two six-team best-of-three round-robin groups determining win totals. Gen.G has posted dominant results in Group Alpha, including strong map and round differentials from early-week sweeps, while Paper Rex leads Group Omega on the strength of consistent series wins and positive differentials. Recent roster moves from the offseason and Stage 1, such as key player returns and a promoted squad, have shaped current lineups and momentum. Remaining matches carry direct implications for final win counts, with top-two advancement and play-in seeding adding context for mid- and lower-table squads. Form trends and head-to-head history in the closing window will shape any late adjustments to totals.

This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volume
$10,496
Marché ouvert
Jul 10, 2026, 5:46 PM ET
This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.

Résultat proposé: U 3.5

Aucune contestation

Résultat final: U 3.5

This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT Pacific Stage 2 group stage nears its August 9 finish with two six-team best-of-three round-robin groups determining win totals. Gen.G has posted dominant results in Group Alpha, including strong map and round differentials from early-week sweeps, while Paper Rex leads Group Omega on the strength of consistent series wins and positive differentials. Recent roster moves from the offseason and Stage 1, such as key player returns and a promoted squad, have shaped current lineups and momentum. Remaining matches carry direct implications for final win counts, with top-two advancement and play-in seeding adding context for mid- and lower-table squads. Form trends and head-to-head history in the closing window will shape any late adjustments to totals.

This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volume
$10,496
Marché ouvert
Jul 10, 2026, 5:46 PM ET
This market will resolve according to the final group stage record of the listed team during VCT Pacific 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT Pacific 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT Pacific 2026 Stage 2 is cancelled, partially completed, or postponed after August 23, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.

Résultat proposé: U 3.5

Aucune contestation

Résultat final: U 3.5

Méfiez-vous des liens externes.

Questions fréquentes

« VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes » est un marché de prédiction sur Polymarket avec 12 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Gen.G Esports » à 100%, suivi de « Global Esports » à 100%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 100¢ implique que le marché attribue collectivement une probabilité de 100% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

À ce jour, « VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes » a généré $10.5K en volume total de trading depuis le lancement du marché le Jul 10, 2026. Ce niveau d'activité reflète un fort engagement de la communauté Polymarket et garantit que les cotes actuelles sont alimentées par un large bassin de participants. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel résultat directement sur cette page.

Pour trader sur « VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes », parcourez les 12 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes » est « Gen.G Esports » à 100%, ce qui signifie que le marché attribue une probabilité de 100% à ce résultat. Le résultat le plus proche ensuite est « Global Esports » à 100%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « VCT 2026 Pacifique Phase 2 Total des victoires en phase de groupes » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.