In League of Legends esports, the August-to-December period represents the key post-summer split window when organizations evaluate 2026 results, review player contracts, and pursue roster adjustments ahead of the 2027 season. Trader consensus prices higher probabilities for changes at teams like Disguised in the LCS and DN SOOPers in the LCK, reflecting recent performance inconsistencies, import eligibility considerations, and free-agent availability following international events. Squads showing stability after major tournaments face lower implied probabilities of moves, while underperformers or those with expiring deals carry greater likelihood of signings, releases, or benchings. Official Liquipedia updates will determine resolution, with coach changes and single-match stand-ins excluded.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$17,138 Vol.

HANJIN BRION
86%

Shenzhen NINJAS IN PYJAMAS
83%

Gen.G Esports
81%

NONGSHIM RED FORCE
81%

KIWOOM DRX
66%

DN SOOPers
69%

Invictus Gaming
67%

Movistar KOI
55%

GIANTX
64%

BNK FEARX
76%

Shifters
76%

Anyone's Legend
55%

Cloud9
54%

kt Rolster
53%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

THUNDER TALK GAMING
42%

Karmine Corp
23%

Hanwha Life Esports
33%

Fnatic
36%

G2 Esports
50%

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
59%

Dplus KIA
67%

TOP ESPORTS
50%

FlyQuest
50%

Team Liquid
50%

EDWARD GAMING
50%

Xi'an Team WE
43%

Suzhou LNG Esports
43%

WeiboGaming
50%

LEVIATÁN
50%

LOUD
51%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
$17,138 Vol.

HANJIN BRION
86%

Shenzhen NINJAS IN PYJAMAS
83%

Gen.G Esports
81%

NONGSHIM RED FORCE
81%

KIWOOM DRX
66%

DN SOOPers
69%

Invictus Gaming
67%

Movistar KOI
55%

GIANTX
64%

BNK FEARX
76%

Shifters
76%

Anyone's Legend
55%

Cloud9
54%

kt Rolster
53%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

THUNDER TALK GAMING
42%

Karmine Corp
23%

Hanwha Life Esports
33%

Fnatic
36%

G2 Esports
50%

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
59%

Dplus KIA
67%

TOP ESPORTS
50%

FlyQuest
50%

Team Liquid
50%

EDWARD GAMING
50%

Xi'an Team WE
43%

Suzhou LNG Esports
43%

WeiboGaming
50%

LEVIATÁN
50%

LOUD
51%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, the August-to-December period represents the key post-summer split window when organizations evaluate 2026 results, review player contracts, and pursue roster adjustments ahead of the 2027 season. Trader consensus prices higher probabilities for changes at teams like Disguised in the LCS and DN SOOPers in the LCK, reflecting recent performance inconsistencies, import eligibility considerations, and free-agent availability following international events. Squads showing stability after major tournaments face lower implied probabilities of moves, while underperformers or those with expiring deals carry greater likelihood of signings, releases, or benchings. Official Liquipedia updates will determine resolution, with coach changes and single-match stand-ins excluded.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



Beware of external links.
Beware of external links.
Frequently Asked Questions