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icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

0% chance
Polymarket

$115 Vol.

0% chance
Polymarket

$115 Vol.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In BLAST Bounty 2026 Season 2, the 55.5% implied probability favoring no player reaching 500 utility damage on a single map reflects the high threshold in pro CS2, where coordinated team play and efficient utility usage typically cap individual output well below that mark. Recent maps from the group stage and early playoffs have featured controlled executions on pools like Mirage, Inferno, and Nuke, with limited spam opportunities against strong anti-utility setups from squads such as Spirit, Vitality, and MOUZ. Player roles emphasizing entry or mid-round impact over heavy support util further constrain totals, and historical pro benchmarks show peaks rarely exceeding 400 even in chaotic rounds. Tight series dynamics and map vetoes prioritizing execution over attrition reinforce the current trader consensus.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Volume
$115
Market Opened
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

Outcome proposed: No

No dispute

Final outcome: No

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In BLAST Bounty 2026 Season 2, the 55.5% implied probability favoring no player reaching 500 utility damage on a single map reflects the high threshold in pro CS2, where coordinated team play and efficient utility usage typically cap individual output well below that mark. Recent maps from the group stage and early playoffs have featured controlled executions on pools like Mirage, Inferno, and Nuke, with limited spam opportunities against strong anti-utility setups from squads such as Spirit, Vitality, and MOUZ. Player roles emphasizing entry or mid-round impact over heavy support util further constrain totals, and historical pro benchmarks show peaks rarely exceeding 400 even in chaotic rounds. Tight series dynamics and map vetoes prioritizing execution over attrition reinforce the current trader consensus.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Volume
$115
Market Opened
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

Outcome proposed: No

No dispute

Final outcome: No

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Frequently Asked Questions

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." is a prediction market on Polymarket where traders buy and sell "Yes" or "No" shares based on whether they believe this event will happen. The current crowd-sourced probability is 0% for "Yes." For example, if "Yes" is priced at 0¢, the market collectively assigns a 0% chance that this event will occur. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." is a newly created market on Polymarket, launched on Jul 9, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.," simply choose whether you believe the answer is "Yes" or "No." Each side has a current price that reflects the market's implied probability. Enter your amount and click "Trade." If you buy "Yes" shares and the outcome resolves as "Yes," each share pays out $1. If it resolves as "No," your "Yes" shares pay $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current probability for "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." is 0% for "Yes." This means the Polymarket crowd currently believes there is a 0% chance that this event will occur. These odds update in real-time based on actual trades, providing a continuously updated signal of what the market expects to happen.

The resolution rules for "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.