Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedFukuoka SoftBank Hawks Gaming – GAM Esports




Moneyline
$56.4K Vol.
Game 1 Winner
$21.7K Vol.
Game Handicap
$11.4K Vol.
Total Games
$1.3K Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$100 Vol.
Both Teams Slay Dragon
$103 Vol.
Both Teams Destroy Inhibitors
$104 Vol.
Any Player Quadra Kill
$100 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$100 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$100 Vol.
Both Teams Slay Dragon
$100 Vol.
Both Teams Destroy Inhibitors
$100 Vol.
Any Player Quadra Kill
$100 Vol.
Any Player Penta Kill
$8 Vol.
Odd/Even Total Kills
$100 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Fukuoka SoftBank Hawks Gaming – GAM Esports




Moneyline
$56.4K Vol.
Game 1 Winner
$21.7K Vol.
Game Handicap
$11.4K Vol.
Total Games
$1.3K Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$100 Vol.
Both Teams Slay Dragon
$103 Vol.
Both Teams Destroy Inhibitors
$104 Vol.
Any Player Quadra Kill
$100 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$100 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$100 Vol.
Both Teams Slay Dragon
$100 Vol.
Both Teams Destroy Inhibitors
$100 Vol.
Any Player Quadra Kill
$100 Vol.
Any Player Penta Kill
$8 Vol.
Odd/Even Total Kills
$100 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Fukuoka SoftBank Hawks Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 14, 2026, 11:30 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Fukuoka SoftBank Hawks Gaming carries recent momentum into this best-of-three Esports World Cup Asia-Pacific Qualifier playoff matchup against GAM Esports after sweeping the Vietnamese side 3-0 in LCP 2026 Split 1 playoffs. The Japanese roster, anchored by top laner Evi and a stable lineup featuring Van1, Aria, Marble, and Vsta, has shown consistent playoff contention across recent LCP splits while drawing on international experience from prior Worlds appearances. GAM Esports remains a formidable regional contender with strong individual performers but enters off that recent elimination and ongoing LCP Split 2 schedule demands. The series serves as a rematch in the qualifier bracket, where roster familiarity, recent form, and adaptation to patch 26.09 dynamics will shape outcomes in a high-stakes elimination setting.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Beware of external links.
Beware of external links.
Frequently Asked Questions