KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedKUUSAMO.gg vs Fire Flux Esports
Moneyline
$93.3K Vol.
Map 1 Winner
$78.1K Vol.
Map Handicap
$909 Vol.
Total Maps
$61 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$1 Vol.
Odd/Even Total Rounds
$1 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$7 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$61 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
KUUSAMO.gg vs Fire Flux Esports
Moneyline
$93.3K Vol.
Map 1 Winner
$78.1K Vol.
Map Handicap
$909 Vol.
Total Maps
$61 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$1 Vol.
Odd/Even Total Rounds
$1 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$7 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$61 Vol.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against KUUSAMO.gg.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 18, 2026, 2:50 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...KUUSAMO.gg and Fire Flux Esports met in a best-of-three in European Pro League Regular Season 4 Group D on April 20. Entering the series, Fire Flux held the higher world ranking and showed stronger recent results in United21 League play, while KUUSAMO.gg struggled with inconsistent map wins. The Finnish side opened on Nuke with a dominant 13-4 victory before dropping Dust II 9-13, then closed the decider 13-11 to take the series 2-1. The outcome highlighted map-specific execution edges and economy management differences that often decide tightly contested European Pro League group matches.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions