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icon for Wird BC.Game vor Mai einen Dienstplanwechsel durchführen?

Wird BC.Game vor Mai einen Dienstplanwechsel durchführen?

icon for Wird BC.Game vor Mai einen Dienstplanwechsel durchführen?

Wird BC.Game vor Mai einen Dienstplanwechsel durchführen?

Ja

>99% Chance
Polymarket

$48,567 Vol.

Ja

>99% Chance
Polymarket

$48,567 Vol.

This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes. For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV. Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster. The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.BC.Game's CS2 roster underwent a major shakeup on April 14 when starters MUTiRiS and aragornN were benched following a dismal stretch, including an early PGL Bucharest group stage exit and broader struggles that dropped their VRS standing. This official move to the inactive roster—confirmed via HLTV updates—directly fulfills the market criterion, driving trader consensus to 100% Yes as the deadline approaches May 1. Persistent poor synergy despite stars like s1mple and electronic has fueled ongoing roster flux, with prior rumors from analysts like Striker and the CEO amplifying expectations. Barring an unprecedented reversal, such as immediate unbenchings, the outcome remains locked.

This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes.

For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV.

Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster.

The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.
Volumen
$48,567
Enddatum
30. Apr. 2026
Markt eröffnet
Feb 2, 2026, 6:05 PM ET
This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes. For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV. Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster. The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.

Vorgeschlagenes Ergebnis: Ja

Kein Einspruch

Endgültiges Ergebnis: Ja

This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes. For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV. Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster. The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.BC.Game's CS2 roster underwent a major shakeup on April 14 when starters MUTiRiS and aragornN were benched following a dismal stretch, including an early PGL Bucharest group stage exit and broader struggles that dropped their VRS standing. This official move to the inactive roster—confirmed via HLTV updates—directly fulfills the market criterion, driving trader consensus to 100% Yes as the deadline approaches May 1. Persistent poor synergy despite stars like s1mple and electronic has fueled ongoing roster flux, with prior rumors from analysts like Striker and the CEO amplifying expectations. Barring an unprecedented reversal, such as immediate unbenchings, the outcome remains locked.

This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes.

For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV.

Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster.

The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.
Volumen
$48,567
Enddatum
30. Apr. 2026
Markt eröffnet
Feb 2, 2026, 6:05 PM ET
This market will resolve to "Yes" if any player joins or leaves BC.Game's main CS2 roster (defined as players listed with status = “Starter” in the “Players of BC.Game” table on HLTV: https://www.hltv.org/team/12878/bcgame#tab-rosterBox) by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: s1mple, electroNic, aragornN, krazy, and MUTiRiS. Name changes or aliases referring to the same player do not qualify as roster changes. For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV. Coach changes and temporary stand-ins for a single event, will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster. The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.

Vorgeschlagenes Ergebnis: Ja

Kein Einspruch

Endgültiges Ergebnis: Ja

Vorsicht bei externen Links.

Häufig gestellte Fragen

„Wird BC.Game vor Mai einen Dienstplanwechsel durchführen? " ist ein Prognosemarkt auf Polymarket mit 2 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „Wird BC.Game vor Mai eine Änderung im Kader vornehmen?" mit 100%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 100¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 100% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

Stand heute hat „Wird BC.Game vor Mai einen Dienstplanwechsel durchführen? " ein Gesamthandelsvolumen von $48.6K generiert, seit der Markt am Feb 2, 2026 gestartet wurde. Dieses Aktivitätsniveau spiegelt starkes Engagement der Polymarket-Community wider und stellt sicher, dass die aktuellen Quoten von einem breiten Pool an Marktteilnehmern geprägt werden. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite auf jedes Ergebnis handeln.

Um auf „Wird BC.Game vor Mai einen Dienstplanwechsel durchführen? " zu handeln, durchsuchen Sie die 2 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „Wird BC.Game vor Mai einen Dienstplanwechsel durchführen? " ist „Wird BC.Game vor Mai eine Änderung im Kader vornehmen?" mit 100%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 100% zuweist. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „Wird BC.Game vor Mai einen Dienstplanwechsel durchführen? " definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.