Market icon

LoL: Worlds 2026 Siegerregion

LCK (Südkorea) 78%

LPL (China) 21%

LCP (Asien-Pazifik) 1.3%

LEC (Europa / EMEA) <1%

NEW

Regeln

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).

If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".

The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).

Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
Volumen
$5,610
Enddatum
Dec 31, 2026
Erstellt am
Dec 30, 2025, 10:14 AM ET

Vorsicht vor externen Links.

Market icon

LoL: Worlds 2026 Siegerregion

LCK (Südkorea) 78%

LPL (China) 21%

LCP (Asien-Pazifik) 1.3%

LEC (Europa / EMEA) <1%

NEW
Market icon

LCK (Südkorea)

$1,052 Umsatz

78%

Market icon

LPL (China)

$666 Umsatz

21%

Market icon

LCP (Asien-Pazifik)

$1,059 Umsatz

1%

Market icon

LEC (Europa / EMEA)

$840 Umsatz

1%

Market icon

LCS (Nordamerika)

$943 Umsatz

1%

Market icon

CBLOL (Brasilien)

$1,049 Umsatz

1%

Über

Volumen
$5,610
Enddatum
Dec 31, 2026
Erstellt am
Dec 30, 2025, 10:14 AM ET

Vorsicht vor externen Links.