Market icon

LoL: MSI 2026 Gewinnerregion

Market icon

LoL: MSI 2026 Gewinnerregion

LCK (Südkorea) 69%

LPL (China) 22%

LEC (Europa / EMEA) 6.4%

LCP (Asien-Pazifik) 1.6%

Polymarket

$17,490 Vol.

LCK (Südkorea) 69%

LPL (China) 22%

LEC (Europa / EMEA) 6.4%

LCP (Asien-Pazifik) 1.6%

Polymarket

$17,490 Vol.

LCK (Südkorea)

$0 Vol.

69%

LPL (China)

$7,173 Vol.

22%

LEC (Europa / EMEA)

$7,411 Vol.

6%

LCP (Asien-Pazifik)

$2,907 Vol.

2%

LCS (Nordamerika)

$0 Vol.

1%

CBLOL (Brasilien)

$0 Vol.

1%

This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)

This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026.

If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other".

The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used.

Regions counted in MSI 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
Volumen
$17,490
Enddatum
Jul 12, 2026
Markt eröffnet
Mar 3, 2026, 4:02 PM ET
This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)
This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)This market will resolve according to the region or country of the esports team winning 1st place in the Mid-Season Invitational 2026 (MSI 2026), currently scheduled for June 26 - July 12, 2026. If the winner of MSI 2026 is not determined by July 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Mid-Season_Invitational/2026) may also be used. Regions counted in MSI 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)

LCK's commanding 68.5% implied probability stems from South Korea's sweep of recent international majors, with T1 securing their record fifth Worlds title in 2024 by edging BLG 3-2 in a gripping grand final, following GenG's MSI 2024 triumph. This back-to-back dominance underscores superior macro play, veteran rosters, and adaptation to evolving patches, positioning LCK teams as perennial favorites for MSI 2026 qualification via Spring and Summer Split playoffs. LPL holds 21.5% on BLG and TES's deep runs despite final losses, highlighting China's talent depth amid roster stability. LEC's 6.4% reflects G2's quarterfinal exit at Worlds, while minor regions like LCS and CBLOL trail due to consistent early eliminations in global brackets.

Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten · Aktualisiert

Vorsicht bei externen Links.

Häufig gestellte Fragen

„LoL: MSI 2026 Gewinnerregion" ist ein Prognosemarkt auf Polymarket mit 6 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „LCK (Südkorea)" mit 69%, gefolgt von „LPL (China)" mit 22%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 69¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 69% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

Stand heute hat „LoL: MSI 2026 Gewinnerregion" ein Gesamthandelsvolumen von $17.5K generiert, seit der Markt am Mar 3, 2026 gestartet wurde. Dieses Aktivitätsniveau spiegelt starkes Engagement der Polymarket-Community wider und stellt sicher, dass die aktuellen Quoten von einem breiten Pool an Marktteilnehmern geprägt werden. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite auf jedes Ergebnis handeln.

Um auf „LoL: MSI 2026 Gewinnerregion" zu handeln, durchsuchen Sie die 6 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „LoL: MSI 2026 Gewinnerregion" ist „LCK (Südkorea)" mit 69%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 69% zuweist. Das nächstliegende Ergebnis ist „LPL (China)" mit 22%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „LoL: MSI 2026 Gewinnerregion" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.