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EWC 2026: APAC-Qualifikation

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EWC 2026: APAC-Qualifikation

NEU
20. Mai 2026
Polymarket

$268 Vol.

Polymarket
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Deep Cross Gaming

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50%

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SoftBank HAWKS gaming

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50%

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Ground Zero Gaming

$0 Vol.

50%

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GAM Esports

$0 Vol.

48%

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MVK Esports

$268 Vol.

29%

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Secret Whales

$0 Vol.

27%

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CTBC Flying Oyster

$0 Vol.

27%

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DetonatioN FocusMe

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26%

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The League of Legends APAC qualifier for Esports World Cup 2026 remains unstarted as of early April, scheduled for May 5-20 in an online double-elimination bracket featuring all eight LCP 2026 Split 2 teams, seeded via Split 1 playoff results into two draw pools. The champion earns a direct slot to the Riyadh main event—unless they also win the June 7 LCP Split 2 playoffs, sending the runner-up instead—joining APAC's other automatic berth. Trader consensus reflects ongoing regional form from March splits, roster stability amid transfer activity, and meta shifts from recent patches, with no matches yet to shift probabilities amid competitive Pacific depth seen in recent Road to EWC qualifiers.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
Volumen
$268
Enddatum
20. Mai 2026
Markt eröffnet
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.The League of Legends APAC qualifier for Esports World Cup 2026 remains unstarted as of early April, scheduled for May 5-20 in an online double-elimination bracket featuring all eight LCP 2026 Split 2 teams, seeded via Split 1 playoff results into two draw pools. The champion earns a direct slot to the Riyadh main event—unless they also win the June 7 LCP Split 2 playoffs, sending the runner-up instead—joining APAC's other automatic berth. Trader consensus reflects ongoing regional form from March splits, roster stability amid transfer activity, and meta shifts from recent patches, with no matches yet to shift probabilities amid competitive Pacific depth seen in recent Road to EWC qualifiers.

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier.

If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.
Volumen
$268
Enddatum
20. Mai 2026
Markt eröffnet
Apr 6, 2026, 11:21 PM ET
The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„EWC 2026: APAC-Qualifikation" ist ein Prognosemarkt auf Polymarket mit 8 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „GAM Esports" mit 48%, gefolgt von „MVK Esports" mit 29%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 48¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 48% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„EWC 2026: APAC-Qualifikation" ist ein neu erstellter Markt auf Polymarket, gestartet am Apr 7, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „EWC 2026: APAC-Qualifikation" zu handeln, durchsuchen Sie die 8 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „EWC 2026: APAC-Qualifikation" ist „GAM Esports" mit 48%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 48% zuweist. Das nächstliegende Ergebnis ist „MVK Esports" mit 29%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „EWC 2026: APAC-Qualifikation" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.