Shaiikademy vs Circular Beers

2
1

$0.00 Vol.
This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Over" if Shaiikademy and Circular Beers play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win Game 2 against Shaiikademy.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win Game 1 against Shaiikademy.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Circular Beers" if Circular Beers wins 2 or more games than Shaiikademy in this match.
Otherwise, this market will resolve to "Shaiikademy".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Mar 7, 2026, 5:00 PM ET
Volumen
$0Enddatum
8. März 2026Markt eröffnet
Mar 7, 2026, 5:00 PM ETAbwicklungsquelle
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...Shaiikademy vs Circular Beers

2
1

$0.00 Vol.
This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Over" if Shaiikademy and Circular Beers play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win Game 2 against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win Game 2 against Shaiikademy.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win Game 1 against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win Game 1 against Shaiikademy.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Circular Beers" if Circular Beers wins 2 or more games than Shaiikademy in this match.
Otherwise, this market will resolve to "Shaiikademy".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Rainbow Six Siege Round 4 match between Shaiikademy and Circular Beers in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against Circular Beers.
This market will resolve to "Circular Beers" if Circular Beers win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Mar 7, 2026, 5:00 PM ET
Volumen
$0Enddatum
8. März 2026Markt eröffnet
Mar 7, 2026, 5:00 PM ETAbwicklungsquelle
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...
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