ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertESC Gaming vs Bebop
Moneyline
$54.5K Vol.
Map 1 Winner
$321 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
ESC Gaming vs Bebop
Moneyline
$54.5K Vol.
Map 1 Winner
$321 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "ESC Gaming" if ESC Gaming win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against ESC Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: Apr 7, 2026, 2:20 AM ET
Abwicklungsquelle
https://hltv.orgResolver
0x65070BE91...ESC Gaming holds a marginal HLTV ranking edge at #92 over Bebop's #100 heading into their European Pro League Series 6 playoffs Round of 16 BO3 matchup, fueled by a 2-1 CCT Season 3 Europe Series 20 win over STATE on April 7 that extended their recent form with four victories in six outings, including upsets against ALGO and Lavked. Bebop, entering as a closed qualifier replacement, stumbled 1-2 to BIG on April 8 in the same CCT event after a 2-1 Metizport triumph, reflecting a 56% three-month win rate amid stable rosters for both sides. No head-to-head history exists in this single-elimination $20,000 tournament, where map vetoes and player ratings like ESC's reiko (1.12) versus Bebop's dwushka (1.21) could sway trader consensus.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.


Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen