The QUBE Esports vs Change The Game
Moneyline
$1.1K Vol.
Map 1 Winner
$3.7K Vol.
Total Maps
$130 Vol.
This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "Over" if The QUBE Esports and Change The Game play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win Map 2 against Change The Game.
This market will resolve to "Change The Game" if Change The Game win Map 2 against The QUBE Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win Map 1 against Change The Game.
This market will resolve to "Change The Game" if Change The Game win Map 1 against The QUBE Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Feb 21, 2026, 7:00 PM ET
Volumen
$4,915Enddatum
22. Feb. 2026Markt eröffnet
Feb 21, 2026, 7:00 PM ETAbwicklungsquelle
https://hltv.orgResolver
0x65070BE91...The QUBE Esports vs Change The Game
Moneyline
$1.1K Vol.
Map 1 Winner
$3.7K Vol.
Total Maps
$130 Vol.
This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "Over" if The QUBE Esports and Change The Game play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win Map 2 against Change The Game.
This market will resolve to "Change The Game" if Change The Game win Map 2 against The QUBE Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win Map 1 against Change The Game.
This market will resolve to "Change The Game" if Change The Game win Map 1 against The QUBE Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between The QUBE Esports and Change The Game in the ESL Challenger League Asia-Pacific Cup 1 Playoffs, scheduled for February 22 at 9:00AM ET.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "The QUBE Esports" if The QUBE Esports win the match against Change The Game.
This market will resolve to "Change The Game" if Change The Game win the match against The QUBE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Feb 21, 2026, 7:00 PM ET
Volumen
$4,915Enddatum
22. Feb. 2026Markt eröffnet
Feb 21, 2026, 7:00 PM ETAbwicklungsquelle
https://hltv.orgResolver
0x65070BE91...Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Der Markt „Change The Game vs. The QUBE Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Counter-Strike 2-Matches zwischen Change The Game und The QUBE Esports im Rahmen des ESL Challenger League zu handeln, angesetzt für den February 22, 2026 um 9:15 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Change The Game derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und The QUBE Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.
Aktuell hat der Markt „Change The Game vs. The QUBE Esports" ein Gesamthandelsvolumen von $4.9K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.
Um auf „Change The Game vs. The QUBE Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline CTG bei 100¢ und QUBE bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.
Die aktuellen Serien-Moneyline-Quoten für „Change The Game vs. The QUBE Esports" zeigen Change The Game bei 100¢ (100% implizierte Wahrscheinlichkeit) und The QUBE Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.
Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Change The Game gegen The QUBE Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.
Die Quoten von Polymarket werden von echten Händlern festgelegt, die echtes Geld hinter ihre Überzeugungen setzen, was tendenziell gut kalibrierte Wahrscheinlichkeiten hervorbringt. Mit einem Handelsvolumen von $4.9K bei „Change The Game vs. The QUBE Esports" aggregieren diese Preise das kollektive Wissen und die Überzeugung aktiver Teilnehmer — ähnlich wie traditionelle Sportwettenanbieter scharfes und öffentliches Geld widerspiegeln, jedoch in einem offenen, transparenten Markt, an dem jeder teilnehmen kann. Prognose-Märkte haben eine starke Erfolgsbilanz in Bezug auf Genauigkeit. Die neuesten Statistiken finden Sie auf der Genauigkeitsseite von Polymarket.
Um Ihren ersten Trade auf „Change The Game vs. The QUBE Esports" zu platzieren, erstellen Sie ein kostenloses Polymarket-Konto und laden Sie es mit Krypto, einer Kredit- oder Debitkarte oder einer Banküberweisung auf. Sobald Ihr Konto aufgeladen ist, kehren Sie zu dieser Seite zurück und wählen Sie einen Markttyp — Serien-Moneyline, individuelle Map-Gewinner, Map-Handicap oder Gesamt-Maps — wählen Sie die Seite (z. B. CTG oder QUBE bei der Moneyline), geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Sie neu bei Prognose-Märkten sind, klicken Sie auf den Link „So funktioniert es" oben auf jeder Polymarket-Seite.
Auf Polymarket repräsentiert der Preis jeder Seite in einem Markt die implizierte Wahrscheinlichkeit des Marktes. Ein Preis von 100¢ für CTG bei der Serien-Moneyline bedeutet, dass Händler kollektiv davon ausgehen, dass die Wahrscheinlichkeit eines Sieges von Change The Game bei etwa 100% liegt. Wenn Sie CTG-Anteile zu 100¢ kaufen und sie gewinnen, erhalten Sie $1 pro Anteil — ein Gewinn von 0¢ pro Anteil. Verlieren sie, sind diese Anteile $0 wert. Die gleiche Logik gilt für individuelle map-Gewinner, map-Handicaps und Gesamt-maps: Ein niedrigerer Preis bedeutet eine höhere potenzielle Auszahlung, aber eine geringere implizierte Wahrscheinlichkeit.
Das Match „Change The Game vs. The QUBE Esports" ist für den February 22, 2026 um 9:15 AM ET im ESL Challenger League angesetzt. Der Handel bleibt offen und die Quoten werden sich weiter verändern. Der Markt wird aufgelöst, sobald die Serie beendet ist und die offiziellen Ergebnisse bestätigt wurden. Der genaue Auflösungszeitpunkt hängt davon ab, wie viele maps in der Best-of-3-Serie gespielt werden.
Der Markt „Change The Game vs. The QUBE Esports" hat 5,990 Kommentare, in denen Händler ihre Analysen teilen, Matchausgänge diskutieren und aktuelle Entwicklungen wie Kaderänderungen und aktuelle Form besprechen. Scrollen Sie zum Kommentarbereich, um an der Diskussion teilzunehmen. Sie können auch den Tab „Top-Halter" oder den Tab „Aktivität" für einen Echtzeit-Feed der platzierten Trades ansehen.
Polymarket ist der größte Prognosemarkt der Welt, auf dem Sie informiert bleiben und auf reale Ereignisse handeln können. Händler kaufen und verkaufen Anteile an Ergebnissen aus Politik, Sport, Krypto, Finanzen, Technologie, Kultur und Esports — einschließlich Turnieren und Matches in League of Legends, CS2, Valorant, Dota 2 und mehr. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider, die durch echtes Geld gestützt werden. Ob erfahrener Esports-Händler oder Einsteiger — Polymarket ermöglicht es Ihnen, Ihr Wissen gewinnbringend einzusetzen.


Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen